# Knowing the Past to Predict the Future: Reinforcement Virtual Learning

arXiv: https://arxiv.org/abs/2211.01266 · HTML: https://mlsanity.com/paper/2211.01266/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 75 references that are in the map.
- First posted on arXiv 2 Nov 2022.

## Builds on (most cited first, 30 of 34)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [Meta-Reinforcement Learning of Structured Exploration Strategies](https://mlsanity.com/paper/1802.07245/) (2018)
- [Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications](https://mlsanity.com/paper/1812.11794/) (2018)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1702.08887/) (2017)
- [Learning to Schedule Communication in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1902.01554/) (2019)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Q(λ) with Off-Policy Corrections](https://mlsanity.com/paper/1602.04951/) (2016)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Iteratively-Refined Interactive 3D Medical Image Segmentation with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1911.10334/) (2019)
- [Multi-Agent Reinforcement Learning via Double Averaging Primal-Dual Optimization](https://mlsanity.com/paper/1806.00877/) (2018)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Multiagent Soft Q-Learning](https://mlsanity.com/paper/1804.09817/) (2018)
- [CAQL: Continuous Action Q-Learning](https://mlsanity.com/paper/1909.12397/) (2019)
- [Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening](https://mlsanity.com/paper/1611.01606/) (2016)
- [Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1901.09326/) (2019)
- [A Meta-MDP Approach to Exploration for Lifelong Reinforcement Learning](https://mlsanity.com/paper/1902.00843/) (2019)

## Abstract (arXiv)

Reinforcement Learning (RL)-based control system has received considerable attention in recent decades. However, in many real-world problems, such as Batch Process Control, the environment is uncertain, which requires expensive interaction to acquire the state and reward values. In this paper, we present a cost-efficient framework, such that the RL model can evolve for itself in a Virtual Space using the predictive models with only historical data. The proposed framework enables a step-by-step RL model to predict the future state and select optimal actions for long-sight decisions. The main focuses are summarized as: 1) how to balance the long-sight and short-sight rewards with an optimal strategy; 2) how to make the virtual model interacting with real environment to converge to a final learning policy. Under the experimental settings of Fed-Batch Process, our method consistently outperforms the existing state-of-the-art methods.
