# Recommendation with User Active Disclosing Willingness

arXiv: https://arxiv.org/abs/2211.01155 · HTML: https://mlsanity.com/paper/2211.01155/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 29 references that are in the map.
- First posted on arXiv 25 Oct 2022.

## Builds on (most cited first, 14 of 14)

- [Understanding Black-box Predictions via Influence Functions](https://mlsanity.com/paper/1703.04730/) (2017)
- [Self-Attentive Sequential Recommendation](https://mlsanity.com/paper/1808.09781/) (2018)
- [LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation](https://mlsanity.com/paper/2002.02126/) (2020)
- [Neural Collaborative Filtering](https://mlsanity.com/paper/1708.05031/) (2017)
- [BERT4Rec: Sequential Recommendation with Bidirectional Encoder Representations from Transformer](https://mlsanity.com/paper/1904.06690/) (2019)
- [Graph Neural Networks for Social Recommendation](https://mlsanity.com/paper/1902.07243/) (2019)
- [Deep Interest Network for Click-Through Rate Prediction](https://mlsanity.com/paper/1706.06978/) (2017)
- [Personalized Top-N Sequential Recommendation via Convolutional Sequence Embedding](https://mlsanity.com/paper/1809.07426/) (2018)
- [KGAT: Knowledge Graph Attention Network for Recommendation](https://mlsanity.com/paper/1905.07854/) (2019)
- [Recommendation Unlearning](https://mlsanity.com/paper/2201.06820/) (2022)
- [A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers](https://mlsanity.com/paper/1806.00955/) (2018)
- [Making Recommender Systems Forget: Learning and Unlearning for Erasable Recommendation](https://mlsanity.com/paper/2203.11491/) (2022)
- [User-controllable Recommendation Against Filter Bubbles](https://mlsanity.com/paper/2204.13844/) (2022)
- [Robust Federated Recommendation System](https://mlsanity.com/paper/2006.08259/) (2020)

## Abstract (arXiv)

Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for accurate preference estimation. However, considering the privacy, preference shaping and other issues, the users may not want to disclose all their behaviors for training the model. In this paper, we study a novel recommendation paradigm, where the users are allowed to indicate their "willingness" on disclosing different behaviors, and the models are optimized by trading-off the recommendation quality as well as the violation of the user "willingness". More specifically, we formulate the recommendation problem as a multiplayer game, where the action is a selection vector representing whether the items are involved into the model training. For efficiently solving this game, we design a tailored algorithm based on influence function to lower the time cost for recommendation quality exploration, and also extend it with multiple anchor selection vectors.We conduct extensive experiments to demonstrate the effectiveness of our model on balancing the recommendation quality and user disclosing willingness.
