# Leveraging commonsense for object localisation in partial scenes

arXiv: https://arxiv.org/abs/2211.00562 · HTML: https://mlsanity.com/paper/2211.00562/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 46 references that are in the map.
- First posted on arXiv 1 Nov 2022.

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Adafactor: Adaptive Learning Rates with Sublinear Memory Cost](https://mlsanity.com/paper/1804.04235/) (2018)
- [How Attentive are Graph Attention Networks?](https://mlsanity.com/paper/2105.14491/) (2021)
- [Heterogeneous Graph Attention Network](https://mlsanity.com/paper/1903.07293/) (2019)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Measuring and Relieving the Over-smoothing Problem for Graph Neural Networks from the Topological View](https://mlsanity.com/paper/1909.03211/) (2019)
- [Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification](https://mlsanity.com/paper/2009.03509/) (2020)
- [Do Transformers Really Perform Bad for Graph Representation?](https://mlsanity.com/paper/2106.05234/) (2021)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Transformers without Tears: Improving the Normalization of Self-Attention](https://mlsanity.com/paper/1910.05895/) (2019)
- [LayoutTransformer: Layout Generation and Completion with Self-attention](https://mlsanity.com/paper/2006.14615/) (2020)
- [Explainable and Explicit Visual Reasoning over Scene Graphs](https://mlsanity.com/paper/1812.01855/) (2018)
- [Scene Graph Generation with External Knowledge and Image Reconstruction](https://mlsanity.com/paper/1904.00560/) (2019)
- [Unpaired Image Captioning via Scene Graph Alignments](https://mlsanity.com/paper/1903.10658/) (2019)
- [SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation](https://mlsanity.com/paper/1907.11308/) (2019)
- [End-to-End Optimization of Scene Layout](https://mlsanity.com/paper/2007.11744/) (2020)
- [Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks](https://mlsanity.com/paper/2108.01176/) (2021)
- [Structure Inference Net: Object Detection Using Scene-Level Context and Instance-Level Relationships](https://mlsanity.com/paper/1807.00119/) (2018)
- [Sparse Attention with Linear Units](https://mlsanity.com/paper/2104.07012/) (2021)
- [Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning](https://mlsanity.com/paper/1807.05933/) (2018)

## Built on by (most cited first, 2 of 2)

- [Estimating Commonsense Scene Composition on Belief Scene Graphs](https://mlsanity.com/paper/2505.02405/) (2025)
- [Integrating Prior Observations for Incremental 3D Scene Graph Prediction](https://mlsanity.com/paper/2509.11895/) (2025)

## Abstract (arXiv)

We propose an end-to-end solution to address the problem of object localisation in partial scenes, where we aim to estimate the position of an object in an unknown area given only a partial 3D scan of the scene. We propose a novel scene representation to facilitate the geometric reasoning, Directed Spatial Commonsense Graph (D-SCG), a spatial scene graph that is enriched with additional concept nodes from a commonsense knowledge base. Specifically, the nodes of D-SCG represent the scene objects and the edges are their relative positions. Each object node is then connected via different commonsense relationships to a set of concept nodes. With the proposed graph-based scene representation, we estimate the unknown position of the target object using a Graph Neural Network that implements a novel attentional message passing mechanism. The network first predicts the relative positions between the target object and each visible object by learning a rich representation of the objects via aggregating both the object nodes and the concept nodes in D-SCG. These relative positions then are merged to obtain the final position. We evaluate our method using Partial ScanNet, improving the state-of-the-art by 5.9% in terms of the localisation accuracy at a 8x faster training speed.
