# Learning Neural Implicit Representations with Surface Signal Parameterizations

arXiv: https://arxiv.org/abs/2211.00519 · HTML: https://mlsanity.com/paper/2211.00519/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 1 Nov 2022.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [COIN: COmpression with Implicit Neural representations](https://mlsanity.com/paper/2103.03123/) (2021)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Deconstructing Lottery Tickets: Zeros, Signs, and the Supermask](https://mlsanity.com/paper/1905.01067/) (2019)
- [BSP-Net: Generating Compact Meshes via Binary Space Partitioning](https://mlsanity.com/paper/1911.06971/) (2019)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [Implicit Neural Representations for Image Compression](https://mlsanity.com/paper/2112.04267/) (2021)
- [Learning elementary structures for 3D shape generation and matching](https://mlsanity.com/paper/1908.04725/) (2019)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [COIN++: Neural Compression Across Modalities](https://mlsanity.com/paper/2201.12904/) (2022)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Neural Surface Maps](https://mlsanity.com/paper/2103.16942/) (2021)
- [Learning Implicit Surface Light Fields](https://mlsanity.com/paper/2003.12406/) (2020)
- [Boundary First Flattening](https://mlsanity.com/paper/1704.06873/) (2017)
- [High-fidelity 3D Model Compression based on Key Spheres](https://mlsanity.com/paper/2201.07486/) (2022)

## Built on by (most cited first, 2 of 2)

- [Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives](https://mlsanity.com/paper/2509.25094/) (2025)
- [Geometry Distributions](https://mlsanity.com/paper/2411.16076/) (2024)

## Abstract (arXiv)

Neural implicit surface representations have recently emerged as popular alternative to explicit 3D object encodings, such as polygonal meshes, tabulated points, or voxels. While significant work has improved the geometric fidelity of these representations, much less attention is given to their final appearance. Traditional explicit object representations commonly couple the 3D shape data with auxiliary surface-mapped image data, such as diffuse color textures and fine-scale geometric details in normal maps that typically require a mapping of the 3D surface onto a plane, i.e., a surface parameterization; implicit representations, on the other hand, cannot be easily textured due to lack of configurable surface parameterization. Inspired by this digital content authoring methodology, we design a neural network architecture that implicitly encodes the underlying surface parameterization suitable for appearance data. As such, our model remains compatible with existing mesh-based digital content with appearance data. Motivated by recent work that overfits compact networks to individual 3D objects, we present a new weight-encoded neural implicit representation that extends the capability of neural implicit surfaces to enable various common and important applications of texture mapping. Our method outperforms reasonable baselines and state-of-the-art alternatives.
