# UmeTrack: Unified multi-view end-to-end hand tracking for VR

arXiv: https://arxiv.org/abs/2211.00099 · HTML: https://mlsanity.com/paper/2211.00099/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 38 references that are in the map.
- First posted on arXiv 31 Oct 2022.

## Builds on (most cited first, 23 of 23)

- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Learnable Triangulation of Human Pose](https://mlsanity.com/paper/1905.05754/) (2019)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Epipolar Transformers](https://mlsanity.com/paper/2005.04551/) (2020)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [Cross-modal Deep Variational Hand Pose Estimation](https://mlsanity.com/paper/1803.11404/) (2018)
- [Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation](https://mlsanity.com/paper/2004.02186/) (2020)
- [Deep Kinematic Pose Regression](https://mlsanity.com/paper/1609.05317/) (2016)
- [Interpretable Transformations with Encoder-Decoder Networks](https://mlsanity.com/paper/1710.07307/) (2017)
- [SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimation](https://mlsanity.com/paper/2007.05168/) (2020)
- [PCLs: Geometry-aware Neural Reconstruction of 3D Pose with Perspective Crop Layers](https://mlsanity.com/paper/2011.13607/) (2020)
- [MVHM: A Large-Scale Multi-View Hand Mesh Benchmark for Accurate 3D Hand Pose Estimation](https://mlsanity.com/paper/2012.03206/) (2020)

## Built on by (most cited first, 30 of 50)

- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos](https://mlsanity.com/paper/2411.19167/) (2024)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Tracking](https://mlsanity.com/paper/2406.09598/) (2024)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere](https://mlsanity.com/paper/2308.06493/) (2023)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation](https://mlsanity.com/paper/2412.02725/) (2024)
- [Diff-IP2D: Diffusion-Based Hand-Object Interaction Prediction on Egocentric Videos](https://mlsanity.com/paper/2405.04370/) (2024)
- [Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation](https://mlsanity.com/paper/2403.04381/) (2024)
- [EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision](https://mlsanity.com/paper/2409.02224/) (2024)
- [BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimation](https://mlsanity.com/paper/2504.02812/) (2025)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views](https://mlsanity.com/paper/2308.11198/) (2023)
- [A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2304.03635/) (2023)
- [PressureVision++: Estimating Fingertip Pressure from Diverse RGB Images](https://mlsanity.com/paper/2301.02310/) (2023)
- [From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models](https://mlsanity.com/paper/2504.05265/) (2025)
- [POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo](https://mlsanity.com/paper/2304.04038/) (2023)
- [Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images](https://mlsanity.com/paper/2308.11015/) (2023)
- [HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised Learning](https://mlsanity.com/paper/2302.00988/) (2023)
- [SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training](https://mlsanity.com/paper/2502.15251/) (2025)
- [Multi-view Hand Reconstruction with a Point-Embedded Transformer](https://mlsanity.com/paper/2408.10581/) (2024)
- [Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views](https://mlsanity.com/paper/2511.12878/) (2025)
- [TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision](https://mlsanity.com/paper/2410.05940/) (2024)
- [OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery](https://mlsanity.com/paper/2603.17355/) (2026)
- [SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild](https://mlsanity.com/paper/2603.28760/) (2026)
- [OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation](https://mlsanity.com/paper/2304.05956/) (2023)
- [1st Place Solution of Egocentric 3D Hand Pose Estimation Challenge 2023 Technical Report:A Concise Pipeline for Egocentric Hand Pose Reconstruction](https://mlsanity.com/paper/2310.04769/) (2023)
- [Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling](https://mlsanity.com/paper/2311.17366/) (2023)
- [Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves](https://mlsanity.com/paper/2603.20850/) (2026)

## Abstract (arXiv)

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide acfov cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications.
