# ERL-Re2: Efficient Evolutionary Reinforcement Learning with Shared State Representation and Individual Policy Representation

arXiv: https://arxiv.org/abs/2210.17375 · HTML: https://mlsanity.com/paper/2210.17375/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 54 references that are in the map.
- First posted on arXiv 26 Oct 2022.

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [Decoupling Value and Policy for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2102.10330/) (2021)
- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization](https://mlsanity.com/paper/2112.04716/) (2021)
- [The Value-Improvement Path: Towards Better Representations for Reinforcement Learning](https://mlsanity.com/paper/2006.02243/) (2020)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [Interpretable Policies for Reinforcement Learning by Genetic Programming](https://mlsanity.com/paper/1712.04170/) (2017)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)
- [Proximal Distilled Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1906.09807/) (2019)
- [Parameter-Based Value Functions](https://mlsanity.com/paper/2006.09226/) (2020)
- [Combining Evolution and Deep Reinforcement Learning for Policy Search: a Survey](https://mlsanity.com/paper/2203.14009/) (2022)
- [GRAC: Self-Guided and Self-Regularized Actor-Critic](https://mlsanity.com/paper/2009.08973/) (2020)
- [Q-Learning for Continuous Actions with Cross-Entropy Guided Policies](https://mlsanity.com/paper/1903.10605/) (2019)

## Built on by (most cited first, 14 of 14)

- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [Representation-Driven Reinforcement Learning](https://mlsanity.com/paper/2305.19922/) (2023)
- [Evolutionary Reinforcement Learning: A Systematic Review and Future Directions](https://mlsanity.com/paper/2402.13296/) (2024)
- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)
- [An Efficient Task-Oriented Dialogue Policy: Evolutionary Reinforcement Learning Injected by Elite Individuals](https://mlsanity.com/paper/2506.03519/) (2025)
- [Discovering Reinforcement Learning Interfaces with Large Language Models](https://mlsanity.com/paper/2605.03408/) (2026)
- [Quality-Diversity with Limited Resources](https://mlsanity.com/paper/2406.03731/) (2024)
- [EvoRL: A GPU-accelerated Framework for Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2501.15129/) (2025)
- [Surrogate-Assisted Evolutionary Reinforcement Learning Based on Autoencoder and Hyperbolic Neural Network](https://mlsanity.com/paper/2505.19423/) (2025)
- [Scaling DRL for Decision Making: A Survey on Data, Network, and Training Budget Strategies](https://mlsanity.com/paper/2508.03194/) (2025)
- [BiERL: A Meta Evolutionary Reinforcement Learning Framework via Bilevel Optimization](https://mlsanity.com/paper/2308.01207/) (2023)
- [Genetic Drift Regularization: on preventing Actor Injection from breaking Evolution Strategies](https://mlsanity.com/paper/2405.04322/) (2024)
- [Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback](https://mlsanity.com/paper/2505.13562/) (2025)

## Abstract (arXiv)

Deep Reinforcement Learning (Deep RL) and Evolutionary Algorithms (EA) are two major paradigms of policy optimization with distinct learning principles, i.e., gradient-based v.s. gradient-free. An appealing research direction is integrating Deep RL and EA to devise new methods by fusing their complementary advantages. However, existing works on combining Deep RL and EA have two common drawbacks: 1) the RL agent and EA agents learn their policies individually, neglecting efficient sharing of useful common knowledge; 2) parameter-level policy optimization guarantees no semantic level of behavior evolution for the EA side. In this paper, we propose Evolutionary Reinforcement Learning with Two-scale State Representation and Policy Representation (ERL-Re2), a novel solution to the aforementioned two drawbacks. The key idea of ERL-Re2 is two-scale representation: all EA and RL policies share the same nonlinear state representation while maintaining individual linear policy representations. The state representation conveys expressive common features of the environment learned by all the agents collectively; the linear policy representation provides a favorable space for efficient policy optimization, where novel behavior-level crossover and mutation operations can be performed. Moreover, the linear policy representation allows convenient generalization of policy fitness with the help of the Policy-extended Value Function Approximator (PeVFA), further improving the sample efficiency of fitness estimation. The experiments on a range of continuous control tasks show that ERL-Re2 consistently outperforms advanced baselines and achieves the State Of The Art (SOTA). Our code is available on https://github.com/yeshenpy/ERL-Re2.
