# Representation Learning for General-sum Low-rank Markov Games

arXiv: https://arxiv.org/abs/2210.16976 · HTML: https://mlsanity.com/paper/2210.16976/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 54 references that are in the map.
- First posted on arXiv 30 Oct 2022.

## Builds on (most cited first, 18 of 18)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learning](https://mlsanity.com/paper/2207.14800/) (2022)
- [Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games](https://mlsanity.com/paper/2102.07404/) (2021)
- [Feature-Based Q-Learning for Two-Player Stochastic Games](https://mlsanity.com/paper/1906.00423/) (2019)
- [A Free Lunch from the Noise: Provable and Practical Exploration for Representation Learning](https://mlsanity.com/paper/2111.11485/) (2021)
- [Efficient Reinforcement Learning in Factored MDPs with Application to Constrained RL](https://mlsanity.com/paper/2008.13319/) (2020)

## Built on by (most cited first, 15 of 15)

- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL](https://mlsanity.com/paper/2402.05724/) (2024)
- [Finite-sample Guarantees for Nash Q-learning with Linear Function Approximation](https://mlsanity.com/paper/2303.00177/) (2023)
- [Learning Adversarial Low-rank Markov Decision Processes with Unknown Transition and Full-information Feedback](https://mlsanity.com/paper/2311.07876/) (2023)
- [Posterior Sampling for Competitive RL: Function Approximation and Partial Observation](https://mlsanity.com/paper/2310.19861/) (2023)
- [Refined Sample Complexity for Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2402.07082/) (2024)
- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2312.04905/) (2023)
- [Sample-Efficient Multi-Agent RL: An Optimization Perspective](https://mlsanity.com/paper/2310.06243/) (2023)
- [RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Model](https://mlsanity.com/paper/2403.11544/) (2024)
- [Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation](https://mlsanity.com/paper/2605.03125/) (2026)
- [A Decentralized Partially Observable Team Decision Methodology with Delayed Information Sharing](https://mlsanity.com/paper/2609.26783/) (2026)
- [Interactive Distributionally Robust Multi-Agent Learning with General Function Approximation](https://mlsanity.com/paper/2609.32048/) (2026)

## Abstract (arXiv)

We study multi-agent general-sum Markov games with nonlinear function approximation. We focus on low-rank Markov games whose transition matrix admits a hidden low-rank structure on top of an unknown non-linear representation. The goal is to design an algorithm that (1) finds an varepsilon-equilibrium policy sample efficiently without prior knowledge of the environment or the representation, and (2) permits a deep-learning friendly implementation. We leverage representation learning and present a model-based and a model-free approach to construct an effective representation from the collected data. For both approaches, the algorithm achieves a sample complexity of poly(H,d,A,1/varepsilon), where H is the game horizon, d is the dimension of the feature vector, A is the size of the joint action space and varepsilon is the optimality gap. When the number of players is large, the above sample complexity can scale exponentially with the number of players in the worst case. To address this challenge, we consider Markov games with a factorized transition structure and present an algorithm that escapes such exponential scaling. To our best knowledge, this is the first sample-efficient algorithm for multi-agent general-sum Markov games that incorporates (non-linear) function approximation. We accompany our theoretical result with a neural network-based implementation of our algorithm and evaluate it against the widely used deep RL baseline, DQN with fictitious play.
