# Reward Shaping Using Convolutional Neural Network

arXiv: https://arxiv.org/abs/2210.16956 · HTML: https://mlsanity.com/paper/2210.16956/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 34 references that are in the map.
- First posted on arXiv 30 Oct 2022.

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Discovering Reinforcement Learning Algorithms](https://mlsanity.com/paper/2007.08794/) (2020)
- [Generalized Value Iteration Networks: Life Beyond Lattices](https://mlsanity.com/paper/1706.02416/) (2017)
- [Reward Propagation Using Graph Convolutional Networks](https://mlsanity.com/paper/2010.02474/) (2020)

## Built on by (most cited first, 3 of 3)

- [Blockchain-based Crowdsourced Deep Reinforcement Learning as a Service](https://mlsanity.com/paper/2501.16369/) (2025)
- [Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2501.10938/) (2025)
- [End-to-End Framework Integrating Generative AI and Deep Reinforcement Learning for Autonomous Ultrasound Scanning](https://mlsanity.com/paper/2511.00114/) (2025)

## Abstract (arXiv)

In this paper, we propose Value Iteration Network for Reward Shaping (VIN-RS), a potential-based reward shaping mechanism using Convolutional Neural Network (CNN). The proposed VIN-RS embeds a CNN trained on computed labels using the message passing mechanism of the Hidden Markov Model. The CNN processes images or graphs of the environment to predict the shaping values. Recent work on reward shaping still has limitations towards training on a representation of the Markov Decision Process (MDP) and building an estimate of the transition matrix. The advantage of VIN-RS is to construct an effective potential function from an estimated MDP while automatically inferring the environment transition matrix. The proposed VIN-RS estimates the transition matrix through a self-learned convolution filter while extracting environment details from the input frames or sampled graphs. Due to (1) the previous success of using message passing for reward shaping; and (2) the CNN planning behavior, we use these messages to train the CNN of VIN-RS. Experiments are performed on tabular games, Atari 2600 and MuJoCo, for discrete and continuous action space. Our results illustrate promising improvements in the learning speed and maximum cumulative reward compared to the state-of-the-art.
