# Learning Audio-Visual Dynamics Using Scene Graphs for Audio Source Separation

arXiv: https://arxiv.org/abs/2210.16472 · HTML: https://mlsanity.com/paper/2210.16472/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 68 references that are in the map.
- First posted on arXiv 29 Oct 2022.

## Builds on (most cited first, 30 of 39)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Self-Attention Graph Pooling](https://mlsanity.com/paper/1904.08082/) (2019)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separation](https://mlsanity.com/paper/2008.09586/) (2020)
- [Monocular Depth Estimation Based On Deep Learning: An Overview](https://mlsanity.com/paper/2003.06620/) (2020)
- [Cyclic Co-Learning of Sounding Object Visual Grounding and Sound Separation](https://mlsanity.com/paper/2104.02026/) (2021)
- [Into the Wild with AudioScope: Unsupervised Audio-Visual Separation of On-Screen Sounds](https://mlsanity.com/paper/2011.01143/) (2020)
- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [(2.5+1)D Spatio-Temporal Scene Graphs for Video Question Answering](https://mlsanity.com/paper/2202.09277/) (2022)

## Built on by (most cited first, 11 of 11)

- [iQuery: Instruments as Queries for Audio-Visual Sound Separation](https://mlsanity.com/paper/2212.03814/) (2022)
- [High-Quality Visually-Guided Sound Separation from Diverse Categories](https://mlsanity.com/paper/2308.00122/) (2023)
- [Locality-aware Cross-modal Correspondence Learning for Dense Audio-Visual Events Localization](https://mlsanity.com/paper/2409.07967/) (2024)
- [LAVSS: Location-Guided Audio-Visual Spatial Audio Separation](https://mlsanity.com/paper/2310.20446/) (2023)
- [Continual Audio-Visual Sound Separation](https://mlsanity.com/paper/2411.02860/) (2024)
- [Separating Invisible Sounds Toward Universal Audiovisual Scene-Aware Sound Separation](https://mlsanity.com/paper/2310.11713/) (2023)
- [Visually-Guided Sound Source Separation with Audio-Visual Predictive Coding](https://mlsanity.com/paper/2306.10684/) (2023)
- [UWAV: Uncertainty-weighted Weakly-supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2505.09615/) (2025)
- [High-Quality Sound Separation Across Diverse Categories via Visually-Guided Generative Modeling](https://mlsanity.com/paper/2509.22063/) (2025)
- [Seeing Soundscapes: Audio-Visual Generation and Separation from Soundscapes Using Audio-Visual Separator](https://mlsanity.com/paper/2504.18283/) (2025)
- [SceneBind: Binding What and Where Across Vision, Audio and Language](https://mlsanity.com/paper/2607.15265/) (2026)

## Abstract (arXiv)

There exists an unequivocal distinction between the sound produced by a static source and that produced by a moving one, especially when the source moves towards or away from the microphone. In this paper, we propose to use this connection between audio and visual dynamics for solving two challenging tasks simultaneously, namely: (i) separating audio sources from a mixture using visual cues, and (ii) predicting the 3D visual motion of a sounding source using its separated audio. Towards this end, we present Audio Separator and Motion Predictor (ASMP) -- a deep learning framework that leverages the 3D structure of the scene and the motion of sound sources for better audio source separation. At the heart of ASMP is a 2.5D scene graph capturing various objects in the video and their pseudo-3D spatial proximities. This graph is constructed by registering together 2.5D monocular depth predictions from the 2D video frames and associating the 2.5D scene regions with the outputs of an object detector applied on those frames. The ASMP task is then mathematically modeled as the joint problem of: (i) recursively segmenting the 2.5D scene graph into several sub-graphs, each associated with a constituent sound in the input audio mixture (which is then separated) and (ii) predicting the 3D motions of the corresponding sound sources from the separated audio. To empirically evaluate ASMP, we present experiments on two challenging audio-visual datasets, viz. Audio Separation in the Wild (ASIW) and Audio Visual Event (AVE). Our results demonstrate that ASMP achieves a clear improvement in source separation quality, outperforming prior works on both datasets, while also estimating the direction of motion of the sound sources better than other methods.
