# Goal Exploration Augmentation via Pre-trained Skills for Sparse-Reward Long-Horizon Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.16058 · HTML: https://mlsanity.com/paper/2210.16058/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 37 references that are in the map.
- First posted on arXiv 28 Oct 2022.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [Hierarchical Skills for Efficient Exploration](https://mlsanity.com/paper/2110.10809/) (2021)
- [Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2111.09858/) (2021)
- [Exploration--Exploitation in MDPs with Options](https://mlsanity.com/paper/1703.08667/) (2017)

## Built on by (most cited first, 3 of 3)

- [World Models with Hints of Large Language Models for Goal Achieving](https://mlsanity.com/paper/2406.07381/) (2024)
- [Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2404.12999/) (2024)
- [ViSA: Visited-State Augmentation for Generalized Goal-Space Contrastive Reinforcement Learning](https://mlsanity.com/paper/2603.14887/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) often struggles to accomplish a sparse-reward long-horizon task in a complex environment. Goal-conditioned reinforcement learning (GCRL) has been employed to tackle this difficult problem via a curriculum of easy-to-reach sub-goals. In GCRL, exploring novel sub-goals is essential for the agent to ultimately find the pathway to the desired goal. How to explore novel sub-goals efficiently is one of the most challenging issues in GCRL. Several goal exploration methods have been proposed to address this issue but still struggle to find the desired goals efficiently. In this paper, we propose a novel learning objective by optimizing the entropy of both achieved and new goals to be explored for more efficient goal exploration in sub-goal selection based GCRL. To optimize this objective, we first explore and exploit the frequently occurring goal-transition patterns mined in the environments similar to the current task to compose skills via skill learning. Then, the pretrained skills are applied in goal exploration. Evaluation on a variety of spare-reward long-horizon benchmark tasks suggests that incorporating our method into several state-of-the-art GCRL baselines significantly boosts their exploration efficiency while improving or maintaining their performance. The source code is available at: https://github.com/GEAPS/GEAPS.
