# State of the Art in Dense Monocular Non-Rigid 3D Reconstruction

arXiv: https://arxiv.org/abs/2210.15664 · HTML: https://mlsanity.com/paper/2210.15664/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 217 of its 363 references that are in the map.
- First posted on arXiv 27 Oct 2022.

## Builds on (most cited first, 30 of 217)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)

## Built on by (most cited first, 30 of 30)

- [Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View](https://mlsanity.com/paper/2404.03421/) (2024)
- [Learning the 3D Fauna of the Web](https://mlsanity.com/paper/2401.02400/) (2024)
- [Tracking and Mapping in Medical Computer Vision: A Review](https://mlsanity.com/paper/2310.11475/) (2023)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [Decaf: Monocular Deformation Capture for Face and Hand Interactions](https://mlsanity.com/paper/2309.16670/) (2023)
- [3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera](https://mlsanity.com/paper/2312.14157/) (2023)
- [SAOR: Single-View Articulated Object Reconstruction](https://mlsanity.com/paper/2303.13514/) (2023)
- [SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes](https://mlsanity.com/paper/2308.08258/) (2023)
- [MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering](https://mlsanity.com/paper/2403.18820/) (2024)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [Root Pose Decomposition Towards Generic Non-rigid 3D Reconstruction with Monocular Videos](https://mlsanity.com/paper/2308.10089/) (2023)
- [Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models](https://mlsanity.com/paper/2311.12796/) (2023)
- [ROBUSfT: Robust Real-Time Shape-from-Template, a C++ Library](https://mlsanity.com/paper/2301.04037/) (2023)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video](https://mlsanity.com/paper/2604.07882/) (2026)
- [Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams](https://mlsanity.com/paper/2412.06770/) (2024)
- [Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields](https://mlsanity.com/paper/2503.19976/) (2025)
- [Deformable Surface Reconstruction via Riemannian Metric Preservation](https://mlsanity.com/paper/2212.11596/) (2022)
- [Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals](https://mlsanity.com/paper/2508.16062/) (2025)
- [Democratizing the Creation of Animatable Facial Avatars](https://mlsanity.com/paper/2401.16534/) (2024)
- [EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting](https://mlsanity.com/paper/2503.01158/) (2025)
- [Shape-from-Template with Generalised Camera](https://mlsanity.com/paper/2508.13791/) (2025)
- [ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty](https://mlsanity.com/paper/2303.10042/) (2023)
- [Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors](https://mlsanity.com/paper/2403.10981/) (2024)
- [Camera Movement Estimation and Path Correction using the Combination of Modified A-SIFT and Stereo System for 3D Modelling](https://mlsanity.com/paper/2503.17668/) (2025)
- [SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video](https://mlsanity.com/paper/2509.08828/) (2025)
- [MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenes](https://mlsanity.com/paper/2509.15892/) (2025)
- [MV-dVRK: A Multi-Viewpoint Benchmark for Spatial Surgical Perception](https://mlsanity.com/paper/2609.02717/) (2026)

## Abstract (arXiv)

3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without additional prior assumptions -- it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods -- that handle arbitrary scenes and make only a few prior assumptions -- and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.
