# GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer

arXiv: https://arxiv.org/abs/2210.15491 · HTML: https://mlsanity.com/paper/2210.15491/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 22 references that are in the map.
- First posted on arXiv 27 Oct 2022.

## Builds on (most cited first, 13 of 13)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Scaling Up Your Kernels to 31x31: Revisiting Large Kernel Design in CNNs](https://mlsanity.com/paper/2203.06717/) (2022)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Fast Vision Transformers with HiLo Attention](https://mlsanity.com/paper/2205.13213/) (2022)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [GaitSet: Cross-view Gait Recognition through Utilizing Gait as a Deep Set](https://mlsanity.com/paper/2102.03247/) (2021)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)

## Built on by (most cited first, 18 of 18)

- [GPGait: Generalized Pose-based Gait Recognition](https://mlsanity.com/paper/2303.05234/) (2023)
- [QAGait: Revisit Gait Recognition from a Quality Perspective](https://mlsanity.com/paper/2401.13531/) (2024)
- [GaitContour: Efficient Gait Recognition based on a Contour-Pose Representation](https://mlsanity.com/paper/2311.16497/) (2023)
- [GaitSnippet: Gait Recognition Beyond Unordered Sets and Ordered Sequences](https://mlsanity.com/paper/2508.07782/) (2025)
- [GaitSADA: Self-Aligned Domain Adaptation for mmWave Gait Recognition](https://mlsanity.com/paper/2301.13384/) (2023)
- [GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition](https://mlsanity.com/paper/2305.19700/) (2023)
- [Distillation-guided Representation Learning for Unconstrained Gait Recognition](https://mlsanity.com/paper/2307.14578/) (2023)
- [TriGait: Aligning and Fusing Skeleton and Silhouette Gait Data via a Tri-Branch Network](https://mlsanity.com/paper/2308.13340/) (2023)
- [GaitSTR: Gait Recognition with Sequential Two-stream Refinement](https://mlsanity.com/paper/2404.02345/) (2024)
- [LiCAF: LiDAR-Camera Asymmetric Fusion for Gait Recognition](https://mlsanity.com/paper/2406.12355/) (2024)
- [A Bidirectional Siamese Recurrent Neural Network for Accurate Gait Recognition Using Body Landmarks](https://mlsanity.com/paper/2412.03498/) (2024)
- [Gait Recognition via Collaborating Discriminative and Generative Diffusion Models](https://mlsanity.com/paper/2511.06245/) (2025)
- [Vocabulary-Guided Gait Recognition](https://mlsanity.com/paper/2609.18413/) (2026)
- [DIOR: Dataset for Indoor-Outdoor Reidentification -- Long Range 3D/2D Skeleton Gait Collection Pipeline, Semi-Automated Gait Keypoint Labeling and Baseline Evaluation Methods](https://mlsanity.com/paper/2309.12429/) (2023)
- [ZipGait: Bridging Skeleton and Silhouette with Diffusion Model for Advancing Gait Recognition](https://mlsanity.com/paper/2408.12111/) (2024)
- [ExoGait-MS: Learning Periodic Dynamics with Multi-Scale Graph Network for Exoskeleton Gait Recognition](https://mlsanity.com/paper/2505.18018/) (2025)
- [Explicit Time-Frequency Dynamics for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2604.03002/) (2026)
- [Learning A Unified Template for Gait Recognition](https://mlsanity.com/paper/2609.18490/) (2026)

## Abstract (arXiv)

Most existing gait recognition methods are appearance-based, which rely on the silhouettes extracted from the video data of human walking activities. The less-investigated skeleton-based gait recognition methods directly learn the gait dynamics from 2D/3D human skeleton sequences, which are theoretically more robust solutions in the presence of appearance changes caused by clothes, hairstyles, and carrying objects. However, the performance of skeleton-based solutions is still largely behind the appearance-based ones. This paper aims to close such performance gap by proposing a novel network model, GaitMixer, to learn more discriminative gait representation from skeleton sequence data. In particular, GaitMixer follows a heterogeneous multi-axial mixer architecture, which exploits the spatial self-attention mixer followed by the temporal large-kernel convolution mixer to learn rich multi-frequency signals in the gait feature maps. Experiments on the widely used gait database, CASIA-B, demonstrate that GaitMixer outperforms the previous SOTA skeleton-based methods by a large margin while achieving a competitive performance compared with the representative appearance-based solutions. Code will be available at https://github.com/exitudio/gaitmixer
