# Boosting Point Clouds Rendering via Radiance Mapping

arXiv: https://arxiv.org/abs/2210.15107 · HTML: https://mlsanity.com/paper/2210.15107/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 27 Oct 2022.

## Builds on (most cited first, 30 of 34)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Generating Images with Perceptual Similarity Metrics based on Deep Networks](https://mlsanity.com/paper/1602.02644/) (2016)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction](https://mlsanity.com/paper/1706.07036/) (2017)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)

## Built on by (most cited first, 11 of 11)

- [Pointersect: Neural Rendering with Cloud-Ray Intersection](https://mlsanity.com/paper/2304.12390/) (2023)
- [MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2311.02778/) (2023)
- [Frequency-Modulated Point Cloud Rendering with Easy Editing](https://mlsanity.com/paper/2303.07596/) (2023)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input Views](https://mlsanity.com/paper/2403.02063/) (2024)
- [HashPoint: Accelerated Point Searching and Sampling for Neural Rendering](https://mlsanity.com/paper/2404.14044/) (2024)
- [High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction](https://mlsanity.com/paper/2301.01036/) (2023)
- [AudioEar: Single-View Ear Reconstruction for Personalized Spatial Audio](https://mlsanity.com/paper/2301.12613/) (2023)
- [GPN: Generative Point-based NeRF](https://mlsanity.com/paper/2404.08312/) (2024)
- [InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction](https://mlsanity.com/paper/2504.06620/) (2025)
- [K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers](https://mlsanity.com/paper/2505.19564/) (2025)

## Abstract (arXiv)

Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling, point clouds rendering is naturally less computation intensive, which enables its deployment in mobile computing device. In this work, we focus on boosting the image quality of point clouds rendering with a compact model design. We first analyze the adaption of the volume rendering formulation on point clouds. Based on the analysis, we simplify the NeRF representation to a spatial mapping function which only requires single evaluation per pixel. Further, motivated by ray marching, we rectify the the noisy raw point clouds to the estimated intersection between rays and surfaces as queried coordinates, which could avoid textitspatial frequency collapse and neighbor point disturbance. Composed of rasterization, spatial mapping and the refinement stages, our method achieves the state-of-the-art performance on point clouds rendering, outperforming prior works by notable margins, with a smaller model size. We obtain a PSNR of 31.74 on NeRF-Synthetic, 25.88 on ScanNet and 30.81 on DTU. Code and data are publicly available at https://github.com/seanywang0408/RadianceMapping.
