# PERGAMO: Personalized 3D Garments from Monocular Video

arXiv: https://arxiv.org/abs/2210.15040 · HTML: https://mlsanity.com/paper/2210.15040/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 79 references that are in the map.
- First posted on arXiv 26 Oct 2022.

## Builds on (most cited first, 30 of 43)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [Monocular Expressive Body Regression through Body-Driven Attention](https://mlsanity.com/paper/2008.09062/) (2020)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction](https://mlsanity.com/paper/2007.11432/) (2020)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research](https://mlsanity.com/paper/1911.05063/) (2019)
- [LiveCap: Real-time Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1810.02648/) (2018)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images](https://mlsanity.com/paper/2106.11944/) (2021)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)

## Built on by (most cited first, 22 of 22)

- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation](https://mlsanity.com/paper/2311.12194/) (2023)
- [REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos](https://mlsanity.com/paper/2305.14236/) (2023)
- [Garment Recovery with Shape and Deformation Priors](https://mlsanity.com/paper/2311.10356/) (2023)
- [ChatGarment: Garment Estimation, Generation and Editing via Large Language Models](https://mlsanity.com/paper/2412.17811/) (2024)
- [GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details](https://mlsanity.com/paper/2405.12420/) (2024)
- [Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates](https://mlsanity.com/paper/2504.08353/) (2025)
- [ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians](https://mlsanity.com/paper/2406.16815/) (2024)
- [WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction](https://mlsanity.com/paper/2502.01045/) (2025)
- [GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing](https://mlsanity.com/paper/2503.08678/) (2025)
- [SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments](https://mlsanity.com/paper/2308.02827/) (2023)
- [R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars](https://mlsanity.com/paper/2503.12751/) (2025)
- [DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.12096/) (2023)
- [NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction](https://mlsanity.com/paper/2508.17712/) (2025)
- [DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images](https://mlsanity.com/paper/2602.16502/) (2026)
- [Low-Barrier Dataset Collection with Real Human Body for Interactive Per-Garment Virtual Try-On](https://mlsanity.com/paper/2506.10468/) (2025)
- [Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garments](https://mlsanity.com/paper/2506.12348/) (2025)
- [ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction](https://mlsanity.com/paper/2601.16672/) (2026)
- [Learning Sewing Patterns via Latent Flow Matching of Implicit Fields](https://mlsanity.com/paper/2601.17740/) (2026)
- [InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video](https://mlsanity.com/paper/2411.01512/) (2024)
- [Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates](https://mlsanity.com/paper/2602.24043/) (2026)

## Abstract (arXiv)

Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their development; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single image, and use it to build a dataset of clothing from monocular videos. We use these 3D reconstructions to train a regression model that accurately predicts how the garment deforms as a function of the underlying body pose. We show that our method is capable of producing garment animations that match the real-world behaviour, and generalizes to unseen body motions extracted from motion capture dataset.
