# Commonsense Knowledge from Scene Graphs for Textual Environments

arXiv: https://arxiv.org/abs/2210.14162 · HTML: https://mlsanity.com/paper/2210.14162/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 19 Oct 2022.

## Builds on (most cited first, 21 of 21)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks](https://mlsanity.com/paper/1711.10485/) (2017)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Knowing When to Look: Adaptive Attention via A Visual Sentinel for Image Captioning](https://mlsanity.com/paper/1612.01887/) (2016)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Logical Neural Networks](https://mlsanity.com/paper/2006.13155/) (2020)
- [Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines](https://mlsanity.com/paper/2010.03790/) (2020)
- [Learning Knowledge Graph-based World Models of Textual Environments](https://mlsanity.com/paper/2106.09608/) (2021)
- [Neuro-Symbolic Reinforcement Learning with First-Order Logic](https://mlsanity.com/paper/2110.10963/) (2021)
- [Internal Model from Observations for Reward Shaping](https://mlsanity.com/paper/1806.01267/) (2018)
- [Reinforcement Learning with External Knowledge by using Logical Neural Networks](https://mlsanity.com/paper/2103.02363/) (2021)
- [DAQN: Deep Auto-encoder and Q-Network](https://mlsanity.com/paper/1806.00630/) (2018)
- [LOA: Logical Optimal Actions for Text-based Interaction Games](https://mlsanity.com/paper/2110.10973/) (2021)
- [Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents](https://mlsanity.com/paper/2106.05387/) (2021)
- [VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning](https://mlsanity.com/paper/2010.13839/) (2020)

## Built on by (most cited first, 1 of 1)

- [DiffG-RL: Leveraging Difference between State and Common Sense](https://mlsanity.com/paper/2211.16002/) (2022)

## Abstract (arXiv)

Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions are only in the textual modality. To challenge these games, it is effective to complement the missing information by providing knowledge outside the game, such as human common sense. However, such knowledge has only been available from textual information in previous works. In this paper, we investigate the advantage of employing commonsense reasoning obtained from visual datasets such as scene graph datasets. In general, images convey more comprehensive information compared with text for humans. This property enables to extract commonsense relationship knowledge more useful for acting effectively in a game. We compare the statistics of spatial relationships available in Visual Genome (a scene graph dataset) and ConceptNet (a text-based knowledge) to analyze the effectiveness of introducing scene graph datasets. We also conducted experiments on a text-based game task that requires commonsense reasoning. Our experimental results demonstrated that our proposed methods have higher and competitive performance than existing state-of-the-art methods.
