# A Survey on Artificial Intelligence for Music Generation: Agents, Domains and Perspectives

arXiv: https://arxiv.org/abs/2210.13944 · HTML: https://mlsanity.com/paper/2210.13944/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 83 of its 178 references that are in the map.
- First posted on arXiv 25 Oct 2022.

## Builds on (most cited first, 30 of 83)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Linformer: Self-Attention with Linear Complexity](https://mlsanity.com/paper/2006.04768/) (2020)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient](https://mlsanity.com/paper/1609.05473/) (2016)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Enabling Factorized Piano Music Modeling and Generation with the MAESTRO Dataset](https://mlsanity.com/paper/1810.12247/) (2018)
- [Music Transformer](https://mlsanity.com/paper/1809.04281/) (2018)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [It's Raw! Audio Generation with State-Space Models](https://mlsanity.com/paper/2202.09729/) (2022)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment](https://mlsanity.com/paper/1709.06298/) (2017)
- [RSA: Byzantine-Robust Stochastic Aggregation Methods for Distributed Learning from Heterogeneous Datasets](https://mlsanity.com/paper/1811.03761/) (2018)
- [C-RNN-GAN: Continuous recurrent neural networks with adversarial training](https://mlsanity.com/paper/1611.09904/) (2016)
- [A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music](https://mlsanity.com/paper/1803.05428/) (2018)
- [Fast Transformers with Clustered Attention](https://mlsanity.com/paper/2007.04825/) (2020)
- [SampleRNN: An Unconditional End-to-End Neural Audio Generation Model](https://mlsanity.com/paper/1612.07837/) (2016)

## Built on by (most cited first, 3 of 3)

- [From Role-Play to Drama-Interaction: An LLM Solution](https://mlsanity.com/paper/2405.14231/) (2024)
- [Foundation Models for Music: A Survey](https://mlsanity.com/paper/2408.14340/) (2024)
- [Towards Enhanced Immersion and Agency for LLM-based Interactive Drama](https://mlsanity.com/paper/2502.17878/) (2025)

## Abstract (arXiv)

Music is one of the Gardner's intelligences in his theory of multiple intelligences. How humans perceive and understand music is still being studied and is crucial to develop artificial intelligence models that imitate such processes. Music generation with Artificial Intelligence is an emerging field that is gaining much attention in the recent years. In this paper, we describe how humans compose music and how new AI systems could imitate such process by comparing past and recent advances in the field with music composition techniques. To understand how AI models and algorithms generate music and the potential applications that might appear in the future, we explore, analyze and describe the agents that take part of the music generation process: the datasets, models, interfaces, the users and the generated music. We mention possible applications that might benefit from this field and we also propose new trends and future research directions that could be explored in the future.
