# Learning Robust Real-World Dexterous Grasping Policies via Implicit Shape Augmentation

arXiv: https://arxiv.org/abs/2210.13638 · HTML: https://mlsanity.com/paper/2210.13638/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Oct 2022.

## Built on by (most cited first, 22 of 22)

- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation](https://mlsanity.com/paper/2309.00987/) (2023)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes](https://mlsanity.com/paper/2410.23004/) (2024)
- [Dexterous Functional Grasping](https://mlsanity.com/paper/2312.02975/) (2023)
- [Hand-Object Interaction Pretraining from Videos](https://mlsanity.com/paper/2409.08273/) (2024)
- [RealDex: Towards Human-like Grasping for Robotic Dexterous Hand](https://mlsanity.com/paper/2402.13853/) (2024)
- [CCIL: Continuity-based Data Augmentation for Corrective Imitation Learning](https://mlsanity.com/paper/2310.12972/) (2023)
- [CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation](https://mlsanity.com/paper/2402.14795/) (2024)
- [Lessons from Learning to Spin "Pens"](https://mlsanity.com/paper/2407.18902/) (2024)
- [GraspGF: Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping](https://mlsanity.com/paper/2309.06038/) (2023)
- [DexVLG: Dexterous Vision-Language-Grasp Model at Scale](https://mlsanity.com/paper/2507.02747/) (2025)
- [RoboDexVLM: Visual Language Model-Enabled Task Planning and Motion Control for Dexterous Robot Manipulation](https://mlsanity.com/paper/2503.01616/) (2025)
- [Adversarial Environment Design via Regret-Guided Diffusion Models](https://mlsanity.com/paper/2410.19715/) (2024)
- [AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection](https://mlsanity.com/paper/2606.23689/) (2026)
- [LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation](https://mlsanity.com/paper/2503.03890/) (2025)
- [D3Grasp: Diverse and Deformable Dexterous Grasping for General Objects](https://mlsanity.com/paper/2509.19892/) (2025)
- [KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation](https://mlsanity.com/paper/2606.09314/) (2026)
- [MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learning](https://mlsanity.com/paper/2606.24078/) (2026)

## Abstract (arXiv)

Dexterous robotic hands have the capability to interact with a wide variety of household objects to perform tasks like grasping. However, learning robust real world grasping policies for arbitrary objects has proven challenging due to the difficulty of generating high quality training data. In this work, we propose a learning system (ISAGrasp) for leveraging a small number of human demonstrations to bootstrap the generation of a much larger dataset containing successful grasps on a variety of novel objects. Our key insight is to use a correspondence-aware implicit generative model to deform object meshes and demonstrated human grasps in order to generate a diverse dataset of novel objects and successful grasps for supervised learning, while maintaining semantic realism. We use this dataset to train a robust grasping policy in simulation which can be deployed in the real world. We demonstrate grasping performance with a four-fingered Allegro hand in both simulation and the real world, and show this method can handle entirely new semantic classes and achieve a 79% success rate on grasping unseen objects in the real world.
