# Epistemic Monte Carlo Tree Search

arXiv: https://arxiv.org/abs/2210.13455 · HTML: https://mlsanity.com/paper/2210.13455/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 63 references that are in the map.
- First posted on arXiv 21 Oct 2022.

## Builds on (most cited first, 30 of 34)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Aleatoric and Epistemic Uncertainty in Machine Learning: An Introduction to Concepts and Methods](https://mlsanity.com/paper/1910.09457/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Monte Carlo Tree Search: A Review of Recent Modifications and Applications](https://mlsanity.com/paper/2103.04931/) (2021)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [Better Exploration with Optimistic Actor-Critic](https://mlsanity.com/paper/1910.12807/) (2019)
- [Online algorithms for POMDPs with continuous state, action, and observation spaces](https://mlsanity.com/paper/1709.06196/) (2017)
- [The Uncertainty Bellman Equation and Exploration](https://mlsanity.com/paper/1709.05380/) (2017)
- [Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matters](https://mlsanity.com/paper/2205.13703/) (2022)
- [A Unifying View of Optimism in Episodic Reinforcement Learning](https://mlsanity.com/paper/2007.01891/) (2020)
- [A Review of Uncertainty for Deep Reinforcement Learning](https://mlsanity.com/paper/2208.09052/) (2022)
- [Successor Uncertainties: Exploration and Uncertainty in Temporal Difference Learning](https://mlsanity.com/paper/1810.06530/) (2018)
- [MuZero with Self-competition for Rate Control in VP9 Video Compression](https://mlsanity.com/paper/2202.06626/) (2022)

## Built on by (most cited first, 7 of 7)

- [Trust-Region Twisted Policy Improvement](https://mlsanity.com/paper/2504.06048/) (2025)
- [Twice Sequential Monte Carlo for Tree Search](https://mlsanity.com/paper/2511.14220/) (2025)
- [EfficientTDMPC: Improved MPC Objectives for Sample-Efficient Continuous Control](https://mlsanity.com/paper/2605.16692/) (2026)
- [Demystifying MuZero Planning: Interpreting the Learned Model](https://mlsanity.com/paper/2411.04580/) (2024)
- [Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration](https://mlsanity.com/paper/2603.22273/) (2026)
- [Particle Monte Carlo Tree Search](https://mlsanity.com/paper/2605.08982/) (2026)
- [Towards Optimal Policy Improvement](https://mlsanity.com/paper/2610.01566/) (2026)

## Abstract (arXiv)

The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language SUBLEQ, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation.
