# Learning Neural Radiance Fields from Multi-View Geometry

arXiv: https://arxiv.org/abs/2210.13041 · HTML: https://mlsanity.com/paper/2210.13041/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 47 references that are in the map.
- First posted on arXiv 24 Oct 2022.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [Pixel-Perfect Structure-from-Motion with Featuremetric Refinement](https://mlsanity.com/paper/2108.08291/) (2021)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [Shape As Points: A Differentiable Poisson Solver](https://mlsanity.com/paper/2106.03452/) (2021)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [Planar Prior Assisted PatchMatch Multi-View Stereo](https://mlsanity.com/paper/1912.11744/) (2019)
- [Learning Continuous 3D Reconstructions for Geometrically Aware Grasping](https://mlsanity.com/paper/1910.00983/) (2019)
- [SqueezeNeRF: Further factorized FastNeRF for memory-efficient inference](https://mlsanity.com/paper/2204.02585/) (2022)
- [Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction](https://mlsanity.com/paper/2207.08439/) (2022)
- [Efficient View Clustering and Selection for City-Scale 3D Reconstruction](https://mlsanity.com/paper/2207.08434/) (2022)

## Built on by (most cited first, 1 of 1)

- [MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table](https://mlsanity.com/paper/2304.12587/) (2023)

## Abstract (arXiv)

We present a framework, called MVG-NeRF, that combines classical Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction. NeRF has revolutionized the field of implicit 3D representations, mainly due to a differentiable volumetric rendering formulation that enables high-quality and geometry-aware novel view synthesis. However, the underlying geometry of the scene is not explicitly constrained during training, thus leading to noisy and incorrect results when extracting a mesh with marching cubes. To this end, we propose to leverage pixelwise depths and normals from a classical 3D reconstruction pipeline as geometric priors to guide NeRF optimization. Such priors are used as pseudo-ground truth during training in order to improve the quality of the estimated underlying surface. Moreover, each pixel is weighted by a confidence value based on the forward-backward reprojection error for additional robustness. Experimental results on real-world data demonstrate the effectiveness of this approach in obtaining clean 3D meshes from images, while maintaining competitive performances in novel view synthesis.
