# Classifying Ambiguous Identities in Hidden-Role Stochastic Games with Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.12896 · HTML: https://mlsanity.com/paper/2210.12896/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 66 references that are in the map.
- First posted on arXiv 24 Oct 2022.

## Builds on (most cited first, 30 of 37)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Celebrating Diversity in Shared Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.02195/) (2021)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [Suphx: Mastering Mahjong with Deep Reinforcement Learning](https://mlsanity.com/paper/2003.13590/) (2020)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay](https://mlsanity.com/paper/1909.02128/) (2019)
- [Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning](https://mlsanity.com/paper/2006.10412/) (2020)
- [Learning to Ground Multi-Agent Communication with Autoencoders](https://mlsanity.com/paper/2110.15349/) (2021)
- [Learning to Play No-Press Diplomacy with Best Response Policy Iteration](https://mlsanity.com/paper/2006.04635/) (2020)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) is a prevalent learning paradigm for solving stochastic games. In most MARL studies, agents in a game are defined as teammates or enemies beforehand, and the relationships among the agents remain fixed throughout the game. However, in real-world problems, the agent relationships are commonly unknown in advance or dynamically changing. Many multi-party interactions start off by asking: who is on my team? This question arises whether it is the first day at the stock exchange or the kindergarten. Therefore, training policies for such situations in the face of imperfect information and ambiguous identities is an important problem that needs to be addressed. In this work, we develop a novel identity detection reinforcement learning (IDRL) framework that allows an agent to dynamically infer the identities of nearby agents and select an appropriate policy to accomplish the task. In the IDRL framework, a relation network is constructed to deduce the identities of other agents by observing the behaviors of the agents. A danger network is optimized to estimate the risk of false-positive identifications. Beyond that, we propose an intrinsic reward that balances the need to maximize external rewards and accurate identification. After identifying the cooperation-competition pattern among the agents, IDRL applies one of the off-the-shelf MARL methods to learn the policy. To evaluate the proposed method, we conduct experiments on Red-10 card-shedding game, and the results show that IDRL achieves superior performance over other state-of-the-art MARL methods. Impressively, the relation network has the par performance to identify the identities of agents with top human players; the danger network reasonably avoids the risk of imperfect identification. The code to reproduce all the reported results is available online at https://github.com/MR-BENjie/IDRL.
