# Compressing Explicit Voxel Grid Representations: fast NeRFs become also small

arXiv: https://arxiv.org/abs/2210.12782 · HTML: https://mlsanity.com/paper/2210.12782/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 47 references that are in the map.
- First posted on arXiv 23 Oct 2022.

## Builds on (most cited first, 30 of 35)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [SNIP: Single-shot Network Pruning based on Connection Sensitivity](https://mlsanity.com/paper/1810.02340/) (2018)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Pushing the Boundaries of View Extrapolation with Multiplane Images](https://mlsanity.com/paper/1905.00413/) (2019)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [NeRF-VAE: A Geometry Aware 3D Scene Generative Model](https://mlsanity.com/paper/2104.00587/) (2021)
- [Crowdsampling the Plenoptic Function](https://mlsanity.com/paper/2007.15194/) (2020)
- [Fast and Explicit Neural View Synthesis](https://mlsanity.com/paper/2107.05775/) (2021)

## Built on by (most cited first, 30 of 48)

- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians](https://mlsanity.com/paper/2403.14166/) (2024)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [Compressing Volumetric Radiance Fields to 1 MB](https://mlsanity.com/paper/2211.16386/) (2022)
- [Masked Wavelet Representation for Compact Neural Radiance Fields](https://mlsanity.com/paper/2212.09069/) (2022)
- [HAC++: Towards 100X Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2501.12255/) (2025)
- [MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation](https://mlsanity.com/paper/2409.09756/) (2024)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning](https://mlsanity.com/paper/2406.18214/) (2024)
- [Binary Radiance Fields](https://mlsanity.com/paper/2306.07581/) (2023)
- [How Far Can We Compress Instant-NGP-Based NeRF?](https://mlsanity.com/paper/2406.04101/) (2024)
- [NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer](https://mlsanity.com/paper/2303.06919/) (2023)
- [4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video](https://mlsanity.com/paper/2503.18421/) (2025)
- [VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams](https://mlsanity.com/paper/2312.01407/) (2023)
- [TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video](https://mlsanity.com/paper/2312.06713/) (2023)
- [Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation](https://mlsanity.com/paper/2408.10041/) (2024)
- [ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.23213/) (2024)
- [NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation](https://mlsanity.com/paper/2404.02185/) (2024)
- [SlimmeRF: Slimmable Radiance Fields](https://mlsanity.com/paper/2312.10034/) (2023)
- [Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians](https://mlsanity.com/paper/2411.12788/) (2024)
- [HPC: Hierarchical Progressive Coding Framework for Volumetric Video](https://mlsanity.com/paper/2407.09026/) (2024)
- [6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting](https://mlsanity.com/paper/2412.01543/) (2024)
- [GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression](https://mlsanity.com/paper/2501.13558/) (2025)
- [Targeted Adversarial Attacks on Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2310.03578/) (2023)
- [ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimization](https://mlsanity.com/paper/2311.14208/) (2023)
- [Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression](https://mlsanity.com/paper/2407.08165/) (2024)

## Abstract (arXiv)

NeRFs have revolutionized the world of per-scene radiance field reconstruction because of their intrinsic compactness. One of the main limitations of NeRFs is their slow rendering speed, both at training and inference time. Recent research focuses on the optimization of an explicit voxel grid (EVG) that represents the scene, which can be paired with neural networks to learn radiance fields. This approach significantly enhances the speed both at train and inference time, but at the cost of large memory occupation. In this work we propose Re:NeRF, an approach that specifically targets EVG-NeRFs compressibility, aiming to reduce memory storage of NeRF models while maintaining comparable performance. We benchmark our approach with three different EVG-NeRF architectures on four popular benchmarks, showing Re:NeRF's broad usability and effectiveness.
