# Holistic Interaction Transformer Network for Action Detection

arXiv: https://arxiv.org/abs/2210.12686 · HTML: https://mlsanity.com/paper/2210.12686/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 58 references that are in the map.
- First posted on arXiv 23 Oct 2022.

## Builds on (most cited first, 30 of 42)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks](https://mlsanity.com/paper/1711.10305/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Video Action Transformer Network](https://mlsanity.com/paper/1812.02707/) (2018)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognition](https://mlsanity.com/paper/2201.08383/) (2022)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks](https://mlsanity.com/paper/1912.09930/) (2019)
- [Actor-Context-Actor Relation Network for Spatio-Temporal Action Localization](https://mlsanity.com/paper/2006.07976/) (2020)
- [Actor-Centric Relation Network](https://mlsanity.com/paper/1807.10982/) (2018)
- [MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions](https://mlsanity.com/paper/2105.07404/) (2021)
- [Action Tubelet Detector for Spatio-Temporal Action Localization](https://mlsanity.com/paper/1705.01861/) (2017)
- [Asynchronous Interaction Aggregation for Action Detection](https://mlsanity.com/paper/2004.07485/) (2020)
- [You Only Watch Once: A Unified CNN Architecture for Real-Time Spatiotemporal Action Localization](https://mlsanity.com/paper/1911.06644/) (2019)
- [Online Real-time Multiple Spatiotemporal Action Localisation and Prediction](https://mlsanity.com/paper/1611.08563/) (2016)
- [Actions as Moving Points](https://mlsanity.com/paper/2001.04608/) (2020)

## Built on by (most cited first, 28 of 28)

- [Interaction Region Visual Transformer for Egocentric Action Anticipation](https://mlsanity.com/paper/2211.14154/) (2022)
- [4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models](https://mlsanity.com/paper/2503.10437/) (2025)
- [STMixer: A One-Stage Sparse Action Detector](https://mlsanity.com/paper/2303.15879/) (2023)
- [End-to-End Spatio-Temporal Action Localisation with Video Transformers](https://mlsanity.com/paper/2304.12160/) (2023)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [HERMES: temporal-coHERent long-forM understanding with Episodes and Semantics](https://mlsanity.com/paper/2408.17443/) (2024)
- [Computer Vision for Primate Behavior Analysis in the Wild](https://mlsanity.com/paper/2401.16424/) (2024)
- [Exploiting VLM Localizability and Semantics for Open Vocabulary Action Detection](https://mlsanity.com/paper/2411.10922/) (2024)
- [Survey of Action Recognition, Spotting and Spatio-Temporal Localization in Soccer -- Current Trends and Research Perspectives](https://mlsanity.com/paper/2309.12067/) (2023)
- [Enhancing Video Transformers for Action Understanding with VLM-aided Training](https://mlsanity.com/paper/2403.16128/) (2024)
- [CathAction: A Benchmark for Endovascular Intervention Understanding](https://mlsanity.com/paper/2408.13126/) (2024)
- [Interaction-Aware Prompting for Zero-Shot Spatio-Temporal Action Detection](https://mlsanity.com/paper/2304.04688/) (2023)
- [A Survey on Deep Learning-based Spatio-temporal Action Detection](https://mlsanity.com/paper/2308.01618/) (2023)
- [Open-Vocabulary Spatio-Temporal Action Detection](https://mlsanity.com/paper/2405.10832/) (2024)
- [Multiscale Vision Transformers meet Bipartite Matching for efficient single-stage Action Localization](https://mlsanity.com/paper/2312.17686/) (2023)
- [CycleACR: Cycle Modeling of Actor-Context Relations for Video Action Detection](https://mlsanity.com/paper/2303.16118/) (2023)
- [Spatio-Temporal Context Prompting for Zero-Shot Action Detection](https://mlsanity.com/paper/2408.15996/) (2024)
- [A Semantic and Motion-Aware Spatiotemporal Transformer Network for Action Detection](https://mlsanity.com/paper/2405.08204/) (2024)
- [Unified Framework with Consistency across Modalities for Human Activity Recognition](https://mlsanity.com/paper/2409.02385/) (2024)
- [ROAD-Waymo: A Large-Scale Action Awareness Dataset for Autonomous Driving](https://mlsanity.com/paper/2411.01683/) (2024)
- [STMixer: A One-Stage Sparse Action Detector](https://mlsanity.com/paper/2404.09842/) (2024)
- [Classification Matters: Improving Video Action Detection with Class-Specific Attention](https://mlsanity.com/paper/2407.19698/) (2024)
- [Cefdet: Cognitive Effectiveness Network Based on Fuzzy Inference for Action Detection](https://mlsanity.com/paper/2410.05771/) (2024)
- [JoVALE: Detecting Human Actions in Video Using Audiovisual and Language Contexts](https://mlsanity.com/paper/2412.13708/) (2024)
- [Scaling Open-Vocabulary Action Detection](https://mlsanity.com/paper/2504.03096/) (2025)
- [ProTAL: A Drag-and-Link Video Programming Framework for Temporal Action Localization](https://mlsanity.com/paper/2505.17555/) (2025)
- [Hierarchical Multi-Stage Transformer Architecture for Context-Aware Temporal Action Localization](https://mlsanity.com/paper/2507.06411/) (2025)
- [3D Human-Human Interaction Anomaly Detection](https://mlsanity.com/paper/2512.13560/) (2025)

## Abstract (arXiv)

Actions are about how we interact with the environment, including other people, objects, and ourselves. In this paper, we propose a novel multi-modal Holistic Interaction Transformer Network (HIT) that leverages the largely ignored, but critical hand and pose information essential to most human actions. The proposed "HIT" network is a comprehensive bi-modal framework that comprises an RGB stream and a pose stream. Each of them separately models person, object, and hand interactions. Within each sub-network, an Intra-Modality Aggregation module (IMA) is introduced that selectively merges individual interaction units. The resulting features from each modality are then glued using an Attentive Fusion Mechanism (AFM). Finally, we extract cues from the temporal context to better classify the occurring actions using cached memory. Our method significantly outperforms previous approaches on the J-HMDB, UCF101-24, and MultiSports datasets. We also achieve competitive results on AVA. The code will be available at https://github.com/joslefaure/HIT.
