# Facial De-occlusion Network for Virtual Telepresence Systems

arXiv: https://arxiv.org/abs/2210.12622 · HTML: https://mlsanity.com/paper/2210.12622/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 23 Oct 2022.

## Builds on (most cited first, 11 of 11)

- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [EdgeConnect: Generative Image Inpainting with Adversarial Edge Learning](https://mlsanity.com/paper/1901.00212/) (2019)
- [LaFIn: Generative Landmark Guided Face Inpainting](https://mlsanity.com/paper/1911.11394/) (2019)
- [Egocentric Videoconferencing](https://mlsanity.com/paper/2107.03109/) (2021)
- [Attention based Occlusion Removal for Hybrid Telepresence Systems](https://mlsanity.com/paper/2112.01098/) (2021)

## Abstract (arXiv)

To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to human faces. Virtual presence is a promising direction in communication and recreation for the future. However, Virtual Reality (VR) headsets occlude a significant portion of the face, hindering the photo-realistic appearance of the face in the virtual world. State-of-the-art image inpainting methods for de-occluding the eye region does not give usable results. To this end, we propose a working solution that gives usable results to tackle this problem enabling the use of the real-time photo-realistic de-occluded face of the user in VR settings.
