# Solving Continuous Control via Q-learning

arXiv: https://arxiv.org/abs/2210.12566 · HTML: https://mlsanity.com/paper/2210.12566/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 76 references that are in the map.
- First posted on arXiv 22 Oct 2022.

## Builds on (most cited first, 30 of 53)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)

## Built on by (most cited first, 24 of 24)

- [Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning](https://mlsanity.com/paper/2310.11731/) (2023)
- [Continuous Control with Coarse-to-fine Reinforcement Learning](https://mlsanity.com/paper/2407.07787/) (2024)
- [Green Screen Augmentation Enables Scene Generalisation in Robotic Manipulation](https://mlsanity.com/paper/2407.07868/) (2024)
- [Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks](https://mlsanity.com/paper/2507.23172/) (2025)
- [Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2411.12155/) (2024)
- [Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolution](https://mlsanity.com/paper/2404.04253/) (2024)
- [No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning](https://mlsanity.com/paper/2312.06258/) (2023)
- [REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes](https://mlsanity.com/paper/2401.08850/) (2024)
- [Stochastic Q-learning for Large Discrete Action Spaces](https://mlsanity.com/paper/2405.10310/) (2024)
- [Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learning](https://mlsanity.com/paper/2408.00309/) (2024)
- [Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Control](https://mlsanity.com/paper/2510.17122/) (2025)
- [An Investigation of Offline Reinforcement Learning in Factorisable Action Spaces](https://mlsanity.com/paper/2411.11088/) (2024)
- [Plug-and-Play Benchmarking of Reinforcement Learning Algorithms for Large-Scale Flow Control](https://mlsanity.com/paper/2601.15015/) (2026)
- [A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning](https://mlsanity.com/paper/2311.01589/) (2023)
- [Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning](https://mlsanity.com/paper/2506.05968/) (2025)
- [How to discretize continuous state-action spaces in Q-learning: A symbolic control approach](https://mlsanity.com/paper/2406.01548/) (2024)
- [Learning in complex action spaces without policy gradients](https://mlsanity.com/paper/2410.06317/) (2024)
- [Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network](https://mlsanity.com/paper/2502.00288/) (2025)
- [Q-function Decomposition with Intervention Semantics with Factored Action Spaces](https://mlsanity.com/paper/2504.21326/) (2025)
- [Distributions as Actions: A Unified Framework for Diverse Action Spaces](https://mlsanity.com/paper/2506.16608/) (2025)
- [Local Reinforcement Learning with Action-Conditioned Root Mean Squared Q-Functions](https://mlsanity.com/paper/2510.06649/) (2025)
- [Action-Free Offline-to-Online RL via Discretised State Policies](https://mlsanity.com/paper/2602.00629/) (2026)
- [Value-Preserving Action Quantization](https://mlsanity.com/paper/2610.17252/) (2026)
- [Selective Growing Q-Networks (SGQN): An Analysis of Adaptive Action Grids in Decoupled Q-Learning](https://mlsanity.com/paper/2610.20463/) (2026)

## Abstract (arXiv)

While there has been substantial success for solving continuous control with actor-critic methods, simpler critic-only methods such as Q-learning find limited application in the associated high-dimensional action spaces. However, most actor-critic methods come at the cost of added complexity: heuristics for stabilisation, compute requirements and wider hyperparameter search spaces. We show that a simple modification of deep Q-learning largely alleviates these issues. By combining bang-bang action discretization with value decomposition, framing single-agent control as cooperative multi-agent reinforcement learning (MARL), this simple critic-only approach matches performance of state-of-the-art continuous actor-critic methods when learning from features or pixels. We extend classical bandit examples from cooperative MARL to provide intuition for how decoupled critics leverage state information to coordinate joint optimization, and demonstrate surprisingly strong performance across a variety of continuous control tasks.
