# A Flexible-Frame-Rate Vision-Aided Inertial Object Tracking System for Mobile Devices

arXiv: https://arxiv.org/abs/2210.12476 · HTML: https://mlsanity.com/paper/2210.12476/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 64 references that are in the map.
- First posted on arXiv 22 Oct 2022.

## Builds on (most cited first, 20 of 20)

- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation](https://mlsanity.com/paper/1812.11788/) (2018)
- [DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion](https://mlsanity.com/paper/1901.04780/) (2019)
- [SSD-6D: Making RGB-based 3D detection and 6D pose estimation great again](https://mlsanity.com/paper/1711.10006/) (2017)
- [Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects](https://mlsanity.com/paper/1809.10790/) (2018)
- [BB8: A Scalable, Accurate, Robust to Partial Occlusion Method for Predicting the 3D Poses of Challenging Objects without Using Depth](https://mlsanity.com/paper/1703.10896/) (2017)
- [FFB6D: A Full Flow Bidirectional Fusion Network for 6D Pose Estimation](https://mlsanity.com/paper/2103.02242/) (2021)
- [PoseRBPF: A Rao-Blackwellized Particle Filter for 6D Object Pose Tracking](https://mlsanity.com/paper/1905.09304/) (2019)
- [Joint Monocular 3D Vehicle Detection and Tracking](https://mlsanity.com/paper/1811.10742/) (2018)
- [RePOSE: Fast 6D Object Pose Refinement via Deep Texture Rendering](https://mlsanity.com/paper/2104.00633/) (2021)
- [VINet: Visual-Inertial Odometry as a Sequence-to-Sequence Learning Problem](https://mlsanity.com/paper/1701.08376/) (2017)
- [RNNPose: Recurrent 6-DoF Object Pose Refinement with Robust Correspondence Field Estimation and Pose Optimization](https://mlsanity.com/paper/2203.12870/) (2022)
- [Selective Sensor Fusion for Neural Visual-Inertial Odometry](https://mlsanity.com/paper/1903.01534/) (2019)
- [Stereo Vision-based Semantic 3D Object and Ego-motion Tracking for Autonomous Driving](https://mlsanity.com/paper/1807.02062/) (2018)
- [MobilePose: Real-Time Pose Estimation for Unseen Objects with Weak Shape Supervision](https://mlsanity.com/paper/2003.03522/) (2020)
- [A Framework for Evaluating 6-DOF Object Trackers](https://mlsanity.com/paper/1803.10075/) (2018)
- [VIPose: Real-time Visual-Inertial 6D Object Pose Tracking](https://mlsanity.com/paper/2107.12617/) (2021)
- [3DPVNet: Patch-level 3D Hough Voting Network for 6D Pose Estimation](https://mlsanity.com/paper/2009.06887/) (2020)

## Abstract (arXiv)

Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield satisfactory results. Nevertheless, the high computational cost of these methods makes them unsuitable for mobile devices where real-world applications usually take place. In addition, head-mounted displays such as AR glasses require at least 90~FPS to avoid motion sickness, which further complicates the problem. We propose a flexible-frame-rate object pose estimation and tracking system for mobile devices. It is a monocular visual-inertial-based system with a client-server architecture. Inertial measurement unit (IMU) pose propagation is performed on the client side for high speed tracking, and RGB image-based 3D pose estimation is performed on the server side to obtain accurate poses, after which the pose is sent to the client side for visual-inertial fusion, where we propose a bias self-correction mechanism to reduce drift. We also propose a pose inspection algorithm to detect tracking failures and incorrect pose estimation. Connected by high-speed networking, our system supports flexible frame rates up to 120 FPS and guarantees high precision and real-time tracking on low-end devices. Both simulations and real world experiments show that our method achieves accurate and robust object tracking.
