# Sample Efficient Robot Learning with Structured World Models

arXiv: https://arxiv.org/abs/2210.12278 · HTML: https://mlsanity.com/paper/2210.12278/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 12 of its 15 references that are in the map.
- First posted on arXiv 21 Oct 2022.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 12 of 12)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [Dense Object Nets: Learning Dense Visual Object Descriptors By and For Robotic Manipulation](https://mlsanity.com/paper/1806.08756/) (2018)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [kPAM 2.0: Feedback Control for Category-Level Robotic Manipulation](https://mlsanity.com/paper/2102.06279/) (2021)

## Abstract (arXiv)

Reinforcement learning has been demonstrated as a flexible and effective approach for learning a range of continuous control tasks, such as those used by robots to manipulate objects in their environment. But in robotics particularly, real-world rollouts are costly, and sample efficiency can be a major limiting factor when learning a new skill. In game environments, the use of world models has been shown to improve sample efficiency while still achieving good performance, especially when images or other rich observations are provided. In this project, we explore the use of a world model in a deformable robotic manipulation task, evaluating its effect on sample efficiency when learning to fold a cloth in simulation. We compare the use of RGB image observation with a feature space leveraging built-in structure (keypoints representing the cloth configuration), a common approach in robot skill learning, and compare the impact on task performance and learning efficiency with and without the world model. Our experiments showed that the usage of keypoints increased the performance of the best model on the task by 50%, and in general, the use of a learned or constructed reduced feature space improved task performance and sample efficiency. The use of a state transition predictor(MDN-RNN) in our world models did not have a notable effect on task performance.
