# An Exploration of Neural Radiance Field Scene Reconstruction: Synthetic, Real-world and Dynamic Scenes

arXiv: https://arxiv.org/abs/2210.12268 · HTML: https://mlsanity.com/paper/2210.12268/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 10 references that are in the map.
- First posted on arXiv 21 Oct 2022.

## Builds on (most cited first, 7 of 7)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Stable View Synthesis](https://mlsanity.com/paper/2011.07233/) (2020)
- [T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis](https://mlsanity.com/paper/2109.15271/) (2021)
- [Fast Training of Neural Lumigraph Representations using Meta Learning](https://mlsanity.com/paper/2106.14942/) (2021)

## Abstract (arXiv)

This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural graphic primitives multi-resolution hash encoding, to reconstruct static video game scenes and real-world scenes, comparing and observing reconstruction detail and limitations. Additionally, we explore dynamic scene reconstruction using Neural Radiance Fields for Dynamic Scenes(D-NeRF). Finally, we extend the implementation of D-NeRF, originally constrained to handle synthetic scenes to also handle real-world dynamic scenes.
