# Slippage-robust Gaze Tracking for Near-eye Display

arXiv: https://arxiv.org/abs/2210.11637 · HTML: https://mlsanity.com/paper/2210.11637/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 35 references that are in the map.
- First posted on arXiv 20 Oct 2022.

## Builds on (most cited first, 4 of 4)

- [Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction](https://mlsanity.com/paper/1405.0006/) (2014)
- [Gaze-Contingent Ocular Parallax Rendering for Virtual Reality](https://mlsanity.com/paper/1906.09740/) (2019)
- [PuRe: Robust pupil detection for real-time pervasive eye tracking](https://mlsanity.com/paper/1712.08900/) (2017)
- [Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors](https://mlsanity.com/paper/2009.06875/) (2020)

## Abstract (arXiv)

In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction. However, unavoidable slippage of head-mounted devices (HMD) often results higher gaze tracking errors and hinders the practical usage of HMD. To tackle this problem, we propose a slippage-robust gaze tracking for near-eye display method based on the aspheric eyeball model and accurately compute the eyeball optical axis and rotation center. We tested several methods on datasets with slippage and the experimental results show that the proposed method significantly outperforms the previous method (almost double the suboptimal method).
