# MPOGames: Efficient Multimodal Partially Observable Dynamic Games

arXiv: https://arxiv.org/abs/2210.10814 · HTML: https://mlsanity.com/paper/2210.10814/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Oct 2022.

## Built on by (most cited first, 5 of 5)

- [Blending Data-Driven Priors in Dynamic Games](https://mlsanity.com/paper/2402.14174/) (2024)
- [Mixed Strategy Nash Equilibrium for Crowd Navigation](https://mlsanity.com/paper/2403.01537/) (2024)
- [Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots](https://mlsanity.com/paper/2402.09246/) (2024)
- [NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction](https://mlsanity.com/paper/2305.17600/) (2023)
- [Towards Optimal Performance and Action Consistency Guarantees in Dec-POMDPs with Inconsistent Beliefs and Limited Communication](https://mlsanity.com/paper/2512.20778/) (2025)

## Abstract (arXiv)

Game theoretic methods have become popular for planning and prediction in situations involving rich multi-agent interactions. However, these methods often assume the existence of a single local Nash equilibria and are hence unable to handle uncertainty in the intentions of different agents. While maximum entropy (MaxEnt) dynamic games try to address this issue, practical approaches solve for MaxEnt Nash equilibria using linear-quadratic approximations which are restricted to unimodal responses and unsuitable for scenarios with multiple local Nash equilibria. By reformulating the problem as a POMDP, we propose MPOGames, a method for efficiently solving MaxEnt dynamic games that captures the interactions between local Nash equilibria. We show the importance of uncertainty-aware game theoretic methods via a two-agent merge case study. Finally, we prove the real-time capabilities of our approach with hardware experiments on a 1/10th scale car platform.
