# Digital Human Interactive Recommendation Decision-Making Based on Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.10638 · HTML: https://mlsanity.com/paper/2210.10638/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 47 references that are in the map.
- First posted on arXiv 6 Oct 2022.

## Builds on (most cited first, 11 of 11)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DeepFM: A Factorization-Machine based Neural Network for CTR Prediction](https://mlsanity.com/paper/1703.04247/) (2017)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [KGAT: Knowledge Graph Attention Network for Recommendation](https://mlsanity.com/paper/1905.07854/) (2019)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Empirical Analysis of Predictive Algorithms for Collaborative Filtering](https://mlsanity.com/paper/1301.7363/) (2013)
- [Reinforcement Learning for Slate-based Recommender Systems: A Tractable Decomposition and Practical Methodology](https://mlsanity.com/paper/1905.12767/) (2019)
- [AliMe MKG: A Multi-modal Knowledge Graph for Live-streaming E-commerce](https://mlsanity.com/paper/2109.07411/) (2021)

## Abstract (arXiv)

Digital human recommendation system has been developed to help customers find their favorite products and is playing an active role in various recommendation contexts. How to timely catch and learn the dynamics of the preferences of the customers, while meeting their exact requirements, becomes crucial in the digital human recommendation domain. We design a novel practical digital human interactive recommendation agent framework based on Reinforcement Learning(RL) to improve the efficiency of the interactive recommendation decision-making by leveraging both the digital human features and the superior flexibility of RL. Our proposed framework learns through real-time interactions between the digital human and customers dynamically through the state-of-art RL algorithms, combined with multimodal embedding and graph embedding, to improve the accuracy of personalization and thus enable the digital human agent to timely catch the attention of the customer. Experiments on real business data demonstrate that our framework can provide better personalized customer engagement and better customer experiences.
