# DIAMBRA Arena: a New Reinforcement Learning Platform for Research and Experimentation

arXiv: https://arxiv.org/abs/2210.10595 · HTML: https://mlsanity.com/paper/2210.10595/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 29 references that are in the map.
- First posted on arXiv 19 Oct 2022.

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Leveraging Human Guidance for Deep Reinforcement Learning Tasks](https://mlsanity.com/paper/1909.09906/) (2019)
- [Agent-Agnostic Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/1701.04079/) (2017)
- [Gamification in Science: A Study of Requirements in the Context of Reproducible Research](https://mlsanity.com/paper/1903.02446/) (2019)

## Built on by (most cited first, 4 of 4)

- [FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2406.02081/) (2024)
- [Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs](https://mlsanity.com/paper/2505.19481/) (2025)
- [FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2607.06514/) (2026)
- [Reinforcement Learning: From Algorithms To Foundation Models](https://mlsanity.com/paper/2607.17560/) (2026)

## Abstract (arXiv)

The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with different or more complex scenarios are needed to support research advances. This work presents DIAMBRA Arena, a new platform for reinforcement learning research and experimentation, featuring a collection of high-quality environments exposing a Python API fully compliant with OpenAI Gym standard. They are episodic tasks with discrete actions and observations composed by raw pixels plus additional numerical values, all supporting both single player and two players mode, allowing to work on standard reinforcement learning, competitive multi-agent, human-agent competition, self-play, human-in-the-loop training and imitation learning. Software capabilities are demonstrated by successfully training multiple deep reinforcement learning agents with proximal policy optimization obtaining human-like behavior. Results confirm the utility of DIAMBRA Arena as a reinforcement learning research tool, providing environments designed to study some of the most challenging topics in the field.
