# How Would The Viewer Feel? Estimating Wellbeing From Video Scenarios

arXiv: https://arxiv.org/abs/2210.10039 · HTML: https://mlsanity.com/paper/2210.10039/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 104 references that are in the map.
- First posted on arXiv 18 Oct 2022.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Aligning AI With Shared Human Values](https://mlsanity.com/paper/2008.02275/) (2020)
- [CCNet: Criss-Cross Attention for Semantic Segmentation](https://mlsanity.com/paper/1811.11721/) (2018)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [GoEmotions: A Dataset of Fine-Grained Emotions](https://mlsanity.com/paper/2005.00547/) (2020)
- [YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark](https://mlsanity.com/paper/1809.03327/) (2018)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Unsolved Problems in ML Safety](https://mlsanity.com/paper/2109.13916/) (2021)
- [Deep Facial Expression Recognition: A Survey](https://mlsanity.com/paper/1804.08348/) (2018)
- [Moments in Time Dataset: one million videos for event understanding](https://mlsanity.com/paper/1801.03150/) (2018)
- [Tracking Emerges by Colorizing Videos](https://mlsanity.com/paper/1806.09594/) (2018)
- [Large-scale weakly-supervised pre-training for video action recognition](https://mlsanity.com/paper/1905.00561/) (2019)
- [ArtEmis: Affective Language for Visual Art](https://mlsanity.com/paper/2101.07396/) (2021)
- [An Image is Worth 16x16 Words, What is a Video Worth?](https://mlsanity.com/paper/2103.13915/) (2021)
- [Oops! Predicting Unintentional Action in Video](https://mlsanity.com/paper/1911.11206/) (2019)
- [X-Risk Analysis for AI Research](https://mlsanity.com/paper/2206.05862/) (2022)
- [What Would Jiminy Cricket Do? Towards Agents That Behave Morally](https://mlsanity.com/paper/2110.13136/) (2021)
- [What are you optimizing for? Aligning Recommender Systems with Human Values](https://mlsanity.com/paper/2107.10939/) (2021)
- [Review of Action Recognition and Detection Methods](https://mlsanity.com/paper/1610.06906/) (2016)
- [Generating Masks from Boxes by Mining Spatio-Temporal Consistencies in Videos](https://mlsanity.com/paper/2101.02196/) (2021)

## Built on by (most cited first, 9 of 9)

- [Self-Destructing Models: Increasing the Costs of Harmful Dual Uses of Foundation Models](https://mlsanity.com/paper/2211.14946/) (2022)
- [StimuVAR: Spatiotemporal Stimuli-aware Video Affective Reasoning with Multimodal Large Language Models](https://mlsanity.com/paper/2409.00304/) (2024)
- [Label Smarter, Not Harder: CleverLabel for Faster Annotation of Ambiguous Image Classification with Higher Quality](https://mlsanity.com/paper/2305.12811/) (2023)
- [Looking Beyond the Obvious: A Survey on Abstract Concept Recognition for Video Understanding](https://mlsanity.com/paper/2508.20765/) (2025)
- [VisAlign: Dataset for Measuring the Degree of Alignment between AI and Humans in Visual Perception](https://mlsanity.com/paper/2308.01525/) (2023)
- [Intuitions of Compromise: Utilitarianism vs. Contractualism](https://mlsanity.com/paper/2410.05496/) (2024)
- [Benchmarking Dynamic Affective Reasoning: A Viewer-Centric Video Emotion Dataset](https://mlsanity.com/paper/2607.10238/) (2026)
- [Video2Reaction: Mapping Video to Audience Reaction Distribution in the Wild](https://mlsanity.com/paper/2607.06875/) (2026)
- [Video2Reaction: Training Foundation Video Models to Predict Audience Reaction](https://mlsanity.com/paper/2609.01816/) (2026)

## Abstract (arXiv)

In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is developing human-centric systems that understand not only the content of the video but also how it would affect the wellbeing and emotional state of viewers. To facilitate research in this setting, we introduce two large-scale datasets with over 60,000 videos manually annotated for emotional response and subjective wellbeing. The Video Cognitive Empathy (VCE) dataset contains annotations for distributions of fine-grained emotional responses, allowing models to gain a detailed understanding of affective states. The Video to Valence (V2V) dataset contains annotations of relative pleasantness between videos, which enables predicting a continuous spectrum of wellbeing. In experiments, we show how video models that are primarily trained to recognize actions and find contours of objects can be repurposed to understand human preferences and the emotional content of videos. Although there is room for improvement, predicting wellbeing and emotional response is on the horizon for state-of-the-art models. We hope our datasets can help foster further advances at the intersection of commonsense video understanding and human preference learning.
