# Differentiable Physics Simulation of Dynamics-Augmented Neural Objects

arXiv: https://arxiv.org/abs/2210.09420 · HTML: https://mlsanity.com/paper/2210.09420/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 46 references that are in the map.
- First posted on arXiv 17 Oct 2022.

## Builds on (most cited first, 30 of 30)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [NeuralSim: Augmenting Differentiable Simulators with Neural Networks](https://mlsanity.com/paper/2011.04217/) (2020)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search](https://mlsanity.com/paper/2205.02961/) (2022)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Fast and Feature-Complete Differentiable Physics for Articulated Rigid Bodies with Contact](https://mlsanity.com/paper/2103.16021/) (2021)
- [ContactNets: Learning Discontinuous Contact Dynamics with Smooth, Implicit Representations](https://mlsanity.com/paper/2009.11193/) (2020)
- [DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable Objects](https://mlsanity.com/paper/2204.03139/) (2022)
- [ACID: Action-Conditional Implicit Visual Dynamics for Deformable Object Manipulation](https://mlsanity.com/paper/2203.06856/) (2022)
- [A pressure field model for fast, robust approximation of net contact force and moment between nominally rigid objects](https://mlsanity.com/paper/1904.11433/) (2019)

## Built on by (most cited first, 30 of 45)

- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation](https://mlsanity.com/paper/2503.08153/) (2025)
- [NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis](https://mlsanity.com/paper/2301.08556/) (2023)
- [Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals](https://mlsanity.com/paper/2505.19386/) (2025)
- [WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions](https://mlsanity.com/paper/2505.18151/) (2025)
- [Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics](https://mlsanity.com/paper/2410.08257/) (2024)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [RealWonder: Real-Time Physical Action-Conditioned Video Generation](https://mlsanity.com/paper/2603.05449/) (2026)
- [Dynamic Mesh-Aware Radiance Fields](https://mlsanity.com/paper/2309.04581/) (2023)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Hierarchical Fine-grained Preference Optimization for Physically Plausible Video Generation](https://mlsanity.com/paper/2508.10858/) (2025)
- [A Survey of Optimization-based Task and Motion Planning: From Classical To Learning Approaches](https://mlsanity.com/paper/2404.02817/) (2024)
- [Inferring Hybrid Neural Fluid Fields from Videos](https://mlsanity.com/paper/2312.06561/) (2023)
- [Learning 3D Particle-based Simulators from RGB-D Videos](https://mlsanity.com/paper/2312.05359/) (2023)
- [Learning In-Hand Translation Using Tactile Skin With Shear and Normal Force Sensing](https://mlsanity.com/paper/2407.07885/) (2024)
- [EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting](https://mlsanity.com/paper/2411.15582/) (2024)
- [Enhancing Physical Plausibility in Video Generation by Reasoning the Implausibility](https://mlsanity.com/paper/2509.24702/) (2025)
- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC](https://mlsanity.com/paper/2502.07007/) (2025)
- [Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases](https://mlsanity.com/paper/2308.07118/) (2023)
- [Multi-Object Manipulation via Object-Centric Neural Scattering Functions](https://mlsanity.com/paper/2306.08748/) (2023)
- [DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objects](https://mlsanity.com/paper/2404.12524/) (2024)
- [DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation](https://mlsanity.com/paper/2310.07206/) (2023)
- [Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video](https://mlsanity.com/paper/2406.12769/) (2024)
- [Scaling Face Interaction Graph Networks to Real World Scenes](https://mlsanity.com/paper/2401.11985/) (2024)
- [Human Motion Prediction under Unexpected Perturbation](https://mlsanity.com/paper/2403.15891/) (2024)
- [PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM](https://mlsanity.com/paper/2505.16456/) (2025)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy](https://mlsanity.com/paper/2309.09051/) (2023)

## Abstract (arXiv)

We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes Neural Radiance Fields (NeRFs), and other related models. From the density field, we estimate the dynamical properties of the object, including its mass, center of mass, and inertia matrix. We then introduce a differentiable contact model based on the density field for computing normal and friction forces resulting from collisions. This allows a robot to autonomously build object models that are visually and dynamically accurate from still images and videos of objects in motion. The resulting Dynamics-Augmented Neural Objects (DANOs) are simulated with an existing differentiable simulation engine, Dojo, interacting with other standard simulation objects, such as spheres, planes, and robots specified as URDFs. A robot can use this simulation to optimize grasps and manipulation trajectories of neural objects, or to improve the neural object models through gradient-based real-to-simulation transfer. We demonstrate the pipeline to learn the coefficient of friction of a bar of soap from a real video of the soap sliding on a table. We also learn the coefficient of friction and mass of a Stanford bunny through interactions with a Panda robot arm from synthetic data, and we optimize trajectories in simulation for the Panda arm to push the bunny to a goal location.
