# On Accelerated Perceptrons and Beyond

arXiv: https://arxiv.org/abs/2210.09371 · HTML: https://mlsanity.com/paper/2210.09371/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 46 references that are in the map.
- First posted on arXiv 17 Oct 2022.

## Builds on (most cited first, 18 of 18)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [The Implicit Bias of Gradient Descent on Separable Data](https://mlsanity.com/paper/1710.10345/) (2017)
- [Online Learning: A Modern Introduction Using Convex Optimization](https://mlsanity.com/paper/1912.13213/) (2019)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Coin Betting and Parameter-Free Online Learning](https://mlsanity.com/paper/1602.04128/) (2016)
- [Adaptive Online Learning in Dynamic Environments](https://mlsanity.com/paper/1810.10815/) (2018)
- [Black-Box Reductions for Parameter-free Online Learning in Banach Spaces](https://mlsanity.com/paper/1802.06293/) (2018)
- [Convergence of Gradient Descent on Separable Data](https://mlsanity.com/paper/1803.01905/) (2018)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [Dynamic Regret of Convex and Smooth Functions](https://mlsanity.com/paper/2007.03479/) (2020)
- [Improved Strongly Adaptive Online Learning using Coin Betting](https://mlsanity.com/paper/1610.04578/) (2016)
- [Fast Margin Maximization via Dual Acceleration](https://mlsanity.com/paper/2107.00595/) (2021)
- [Mirror Descent Maximizes Generalized Margin and Can Be Implemented Efficiently](https://mlsanity.com/paper/2205.12808/) (2022)
- [Faster Rates for Convex-Concave Games](https://mlsanity.com/paper/1805.06792/) (2018)
- [Acceleration through Optimistic No-Regret Dynamics](https://mlsanity.com/paper/1807.10455/) (2018)
- [No-Regret Dynamics in the Fenchel Game: A Unified Framework for Algorithmic Convex Optimization](https://mlsanity.com/paper/2111.11309/) (2021)
- [Towards A Deeper Geometric, Analytic and Algorithmic Understanding of Margins](https://mlsanity.com/paper/1406.5311/) (2014)

## Built on by (most cited first, 6 of 6)

- [Improving Generalization and Convergence by Enhancing Implicit Regularization](https://mlsanity.com/paper/2405.20763/) (2024)
- [Minimax Optimal Convergence of Gradient Descent in Logistic Regression via Large and Adaptive Stepsizes](https://mlsanity.com/paper/2504.04105/) (2025)
- [Achieving Margin Maximization Exponentially Fast via Progressive Norm Rescaling](https://mlsanity.com/paper/2311.14387/) (2023)
- [The Oracle Complexity of Simplex-based Matrix Games](https://mlsanity.com/paper/2412.06990/) (2024)
- [Faster Margin Maximization Rates for Generic and Adversarially Robust Optimization Methods](https://mlsanity.com/paper/2305.17544/) (2023)
- [Solving Robust MDPs through No-Regret Dynamics](https://mlsanity.com/paper/2305.19035/) (2023)

## Abstract (arXiv)

The classical Perceptron algorithm of Rosenblatt can be used to find a linear threshold function to correctly classify n linearly separable data points, assuming the classes are separated by some margin γ > 0. A foundational result is that Perceptron converges after Omega(1/γ2) iterations. There have been several recent works that managed to improve this rate by a quadratic factor, to Omega(√log n/γ), with more sophisticated algorithms. In this paper, we unify these existing results under one framework by showing that they can all be described through the lens of solving min-max problems using modern acceleration techniques, mainly through optimistic online learning. We then show that the proposed framework also lead to improved results for a series of problems beyond the standard Perceptron setting. Specifically, a) For the margin maximization problem, we improve the state-of-the-art result from O(log t/t2) to O(1/t2), where t is the number of iterations; b) We provide the first result on identifying the implicit bias property of the classical Nesterov's accelerated gradient descent (NAG) algorithm, and show NAG can maximize the margin with an O(1/t2) rate; c) For the classical p-norm Perceptron problem, we provide an algorithm with Omega(√(p-1)log n/γ) convergence rate, while existing algorithms suffer the Omega((p-1)/γ2) convergence rate.
