# PTDE: Personalized Training with Distilled Execution for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.08872 · HTML: https://mlsanity.com/paper/2210.08872/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 17 Oct 2022.

## Builds on (most cited first, 21 of 21)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Knowledge Distillation: A Survey](https://mlsanity.com/paper/2006.05525/) (2020)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Introducing LETOR 4.0 Datasets](https://mlsanity.com/paper/1306.2597/) (2013)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Learning Agent Communication under Limited Bandwidth by Message Pruning](https://mlsanity.com/paper/1912.05304/) (2019)
- [Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition](https://mlsanity.com/paper/2105.08692/) (2021)
- [SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition](https://mlsanity.com/paper/2111.08857/) (2021)
- [UNMAS: Multi-Agent Reinforcement Learning for Unshaped Cooperative Scenarios](https://mlsanity.com/paper/2203.14477/) (2022)
- [CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2203.08412/) (2022)
- [Efficient Policy Generation in Multi-Agent Systems via Hypergraph Neural Network](https://mlsanity.com/paper/2203.03265/) (2022)

## Built on by (most cited first, 11 of 11)

- [Improving Retrieval-Augmented Generation through Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2501.15228/) (2025)
- [Towards AI Search Paradigm](https://mlsanity.com/paper/2506.17188/) (2025)
- [Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?](https://mlsanity.com/paper/2305.17352/) (2023)
- [Auditing Multi-Agent LLM Reasoning Trees Outperforms Majority Vote and LLM-as-Judge](https://mlsanity.com/paper/2602.09341/) (2026)
- [JADE: Bridging the Strategic-Operational Gap in Dynamic Agentic RAG](https://mlsanity.com/paper/2601.21916/) (2026)
- [Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.10351/) (2023)
- [Multi-Agent Guided Policy Optimization](https://mlsanity.com/paper/2507.18059/) (2025)
- [Fusion-PSRO: Nash Policy Fusion for Policy Space Response Oracles](https://mlsanity.com/paper/2405.21027/) (2024)
- [Optimization without Future Compromises? Decentralized Coordination via Collective and Reinforcement Learning](https://mlsanity.com/paper/2509.18088/) (2025)
- [Interactive Distillation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2601.05407/) (2026)
- [PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation](https://mlsanity.com/paper/2605.10377/) (2026)

## Abstract (arXiv)

Centralized Training with Decentralized Execution (CTDE) has emerged as a widely adopted paradigm in multi-agent reinforcement learning, emphasizing the utilization of global information for learning an enhanced joint Q-function or centralized critic. In contrast, our investigation delves into harnessing global information to directly enhance individual Q-functions or individual actors. Notably, we discover that applying identical global information universally across all agents proves insufficient for optimal performance. Consequently, we advocate for the customization of global information tailored to each agent, creating agent-personalized global information to bolster overall performance. Furthermore, we introduce a novel paradigm named Personalized Training with Distilled Execution (PTDE), wherein agent-personalized global information is distilled into the agent's local information. This distilled information is then utilized during decentralized execution, resulting in minimal performance degradation. PTDE can be seamlessly integrated with state-of-the-art algorithms, leading to notable performance enhancements across diverse benchmarks, including the SMAC benchmark, Google Research Football (GRF) benchmark, and Learning to Rank (LTR) task.
