# Rethinking Trajectory Prediction via "Team Game"

arXiv: https://arxiv.org/abs/2210.08793 · HTML: https://mlsanity.com/paper/2210.08793/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 17 Oct 2022.

## Builds on (most cited first, 26 of 26)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [TNT: Target-driveN Trajectory Prediction](https://mlsanity.com/paper/2008.08294/) (2020)
- [Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Prediction](https://mlsanity.com/paper/2002.11927/) (2020)
- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [DenseTNT: End-to-end Trajectory Prediction from Dense Goal Sets](https://mlsanity.com/paper/2108.09640/) (2021)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [It Is Not the Journey but the Destination: Endpoint Conditioned Trajectory Prediction](https://mlsanity.com/paper/2004.02025/) (2020)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [From Goals, Waypoints & Paths To Long Term Human Trajectory Forecasting](https://mlsanity.com/paper/2012.01526/) (2020)
- [Peeking into the Future: Predicting Future Person Activities and Locations in Videos](https://mlsanity.com/paper/1902.03748/) (2019)
- [SR-LSTM: State Refinement for LSTM towards Pedestrian Trajectory Prediction](https://mlsanity.com/paper/1903.02793/) (2019)
- [TPNet: Trajectory Proposal Network for Motion Prediction](https://mlsanity.com/paper/2004.12255/) (2020)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [Recursive Social Behavior Graph for Trajectory Prediction](https://mlsanity.com/paper/2004.10402/) (2020)
- [Emergent Coordination Through Competition](https://mlsanity.com/paper/1902.07151/) (2019)
- [Sequence-to-Sequence Prediction of Vehicle Trajectory via LSTM Encoder-Decoder Architecture](https://mlsanity.com/paper/1802.06338/) (2018)
- [Generating Multi-Agent Trajectories using Programmatic Weak Supervision](https://mlsanity.com/paper/1803.07612/) (2018)
- [Describing Multimedia Content using Attention-based Encoder--Decoder Networks](https://mlsanity.com/paper/1507.01053/) (2015)
- [Personalized Trajectory Prediction via Distribution Discrimination](https://mlsanity.com/paper/2107.14204/) (2021)
- [Stochastic Prediction of Multi-Agent Interactions from Partial Observations](https://mlsanity.com/paper/1902.09641/) (2019)
- [Crowded Scene Analysis: A Survey](https://mlsanity.com/paper/1502.01812/) (2015)
- [Multi-Modal Trajectory Prediction of NBA Players](https://mlsanity.com/paper/2008.07870/) (2020)
- [Crowd Behavior Analysis: A Review where Physics meets Biology](https://mlsanity.com/paper/1511.06586/) (2015)

## Built on by (most cited first, 1 of 1)

- [Exploitation of Hidden Context in Dynamic Movement Forecasting: A Neural Network Journey from Recurrent to Graph Neural Networks and General Purpose Transformers](https://mlsanity.com/paper/2605.14855/) (2026)

## Abstract (arXiv)

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly model these interactions as part of the deep net architecture. However, in the real world, interactions often exist at multiple levels, e.g. individuals may form groups, where interactions among groups and those among the individuals in the same group often follow significantly different patterns. In this paper, we present a novel formulation for multi-agent trajectory prediction, which explicitly introduces the concept of interactive group consensus via an interactive hierarchical latent space. This formulation allows group-level and individual-level interactions to be captured jointly, thus substantially improving the capability of modeling complex dynamics. On two multi-agent settings, i.e. team sports and pedestrians, the proposed framework consistently achieves superior performance compared to existing methods.
