# Revisiting the Roles of "Text" in Text Games

arXiv: https://arxiv.org/abs/2210.08384 · HTML: https://mlsanity.com/paper/2210.08384/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 15 references that are in the map.
- First posted on arXiv 15 Oct 2022.

## Builds on (most cited first, 12 of 12)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Bidirectional Attention Flow for Machine Comprehension](https://mlsanity.com/paper/1611.01603/) (2016)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds](https://mlsanity.com/paper/2006.07409/) (2020)
- [Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning](https://mlsanity.com/paper/2010.02386/) (2020)
- [Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents](https://mlsanity.com/paper/2103.13552/) (2021)

## Built on by (most cited first, 2 of 2)

- [SportsMetrics: Blending Text and Numerical Data to Understand Information Fusion in LLMs](https://mlsanity.com/paper/2402.10979/) (2024)
- [Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning](https://mlsanity.com/paper/2302.10720/) (2023)

## Abstract (arXiv)

Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability. However, if we remove RNN encoders and use approximate or even ground-truth state hash alone, the model performs miserably, which confirms the importance of semantic function approximation to tackle the challenge of combinatorially large observation and action spaces. Our findings and analysis provide new insights for designing better text game task setups and agents.
