# AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments

arXiv: https://arxiv.org/abs/2210.07940 · HTML: https://mlsanity.com/paper/2210.07940/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 34 of its 46 references that are in the map.
- First posted on arXiv 14 Oct 2022.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [The Regretful Agent: Heuristic-Aided Navigation through Progress Estimation](https://mlsanity.com/paper/1903.01602/) (2019)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language Navigation](https://mlsanity.com/paper/1903.02547/) (2019)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Vision-Language Navigation with Random Environmental Mixup](https://mlsanity.com/paper/2106.07876/) (2021)

## Built on by (most cited first, 26 of 26)

- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Understanding World or Predicting Future? A Comprehensive Survey of World Models](https://mlsanity.com/paper/2411.14499/) (2024)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [On Transforming Reinforcement Learning by Transformer: The Development Trajectory](https://mlsanity.com/paper/2212.14164/) (2022)
- [Audio Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2303.07522/) (2023)
- [AgentLens: Visual Analysis for Agent Behaviors in LLM-based Autonomous Systems](https://mlsanity.com/paper/2402.08995/) (2024)
- [CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments](https://mlsanity.com/paper/2306.04047/) (2023)
- [Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environments](https://mlsanity.com/paper/2509.22698/) (2025)
- [REGNav: Room Expert Guided Image-Goal Navigation](https://mlsanity.com/paper/2502.10785/) (2025)
- [Collaborative Instance Object Navigation: Leveraging Uncertainty-Awareness to Minimize Human-Agent Dialogues](https://mlsanity.com/paper/2412.01250/) (2024)
- [Multimodal Spatial Language Maps for Robot Navigation and Manipulation](https://mlsanity.com/paper/2506.06862/) (2025)
- [Towards Unified Alignment Between Agents, Humans, and Environment](https://mlsanity.com/paper/2402.07744/) (2024)
- [Can Text-to-image Model Assist Multi-modal Learning for Visual Recognition with Visual Modality Missing?](https://mlsanity.com/paper/2402.09036/) (2024)
- [Hierarchical Instruction-aware Embodied Visual Tracking](https://mlsanity.com/paper/2505.20710/) (2025)
- [Multimodal Speech Recognition for Language-Guided Embodied Agents](https://mlsanity.com/paper/2302.14030/) (2023)
- [Embodied Navigation with Auxiliary Task of Action Description Prediction](https://mlsanity.com/paper/2510.21809/) (2025)
- [Semantic Audio-Visual Navigation in Continuous Environments](https://mlsanity.com/paper/2603.19660/) (2026)
- [OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents](https://mlsanity.com/paper/2609.23407/) (2026)
- [Boosting Audio-visual Zero-shot Learning with Large Language Models](https://mlsanity.com/paper/2311.12268/) (2023)
- [I2EDL: Interactive Instruction Error Detection and Localization](https://mlsanity.com/paper/2406.05080/) (2024)
- [STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft](https://mlsanity.com/paper/2412.00949/) (2024)
- [Audio Spatially-Guided Fusion for Audio-Visual Navigation](https://mlsanity.com/paper/2604.02389/) (2026)
- [Spatial-Aware Conditioned Fusion for Audio-Visual Navigation](https://mlsanity.com/paper/2604.02390/) (2026)
- [Cross-Modal Navigation with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.06595/) (2026)
- [CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigation](https://mlsanity.com/paper/2609.17420/) (2026)
- [RAO-Nav: Probing Omni-Language Models for Zero-shot Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2609.32224/) (2026)

## Abstract (arXiv)

Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate. To this end, we present AVLEN~ -- an interactive agent for Audio-Visual-Language Embodied Navigation. Similar to audio-visual navigation tasks, the goal of our embodied agent is to localize an audio event via navigating the 3D visual world; however, the agent may also seek help from a human (oracle), where the assistance is provided in free-form natural language. To realize these abilities, AVLEN uses a multimodal hierarchical reinforcement learning backbone that learns: (a) high-level policies to choose either audio-cues for navigation or to query the oracle, and (b) lower-level policies to select navigation actions based on its audio-visual and language inputs. The policies are trained via rewarding for the success on the navigation task while minimizing the number of queries to the oracle. To empirically evaluate AVLEN, we present experiments on the SoundSpaces framework for semantic audio-visual navigation tasks. Our results show that equipping the agent to ask for help leads to a clear improvement in performance, especially in challenging cases, e.g., when the sound is unheard during training or in the presence of distractor sounds.
