# E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories

arXiv: https://arxiv.org/abs/2210.07887 · HTML: https://mlsanity.com/paper/2210.07887/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 35 references that are in the map.
- First posted on arXiv 14 Oct 2022.

## Builds on (most cited first, 13 of 13)

- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Benchmarking in Manipulation Research: The YCB Object and Model Set and Benchmarking Protocols](https://mlsanity.com/paper/1502.03143/) (2015)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [EGAD! an Evolved Grasping Analysis Dataset for diversity and reproducibility in robotic manipulation](https://mlsanity.com/paper/2003.01314/) (2020)
- [A survey on policy search algorithms for learning robot controllers in a handful of trials](https://mlsanity.com/paper/1807.02303/) (2018)
- [Quantifying the Reality Gap in Robotic Manipulation Tasks](https://mlsanity.com/paper/1811.01484/) (2018)
- [From exploration to control: learning object manipulation skills through novelty search and local adaptation](https://mlsanity.com/paper/1901.00811/) (2019)
- [Automatic Acquisition of a Repertoire of Diverse Grasping Trajectories through Behavior Shaping and Novelty Search](https://mlsanity.com/paper/2205.08189/) (2022)
- [PNS: Population-Guided Novelty Search for Reinforcement Learning in Hard Exploration Environments](https://mlsanity.com/paper/1811.10264/) (2018)
- [Learning to Pick at Non-Zero-Velocity from Interactive Demonstrations](https://mlsanity.com/paper/2110.04534/) (2021)

## Built on by (most cited first, 1 of 1)

- [Integrating LLMs and Decision Transformers for Language Grounded Generative Quality-Diversity](https://mlsanity.com/paper/2308.13278/) (2023)

## Abstract (arXiv)

Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on this task are relying on priors and heavy constraints to avoid the exploration problem. Novelty Search (NS) refers to evolutionary algorithms that replace selection of best performing individuals with selection of the most novel ones. Such methods have already shown promising results on hard exploration problems. In this work, we introduce a new NS-based method that can generate large datasets of grasping trajectories in a platform-agnostic manner. Inspired by the hierarchical learning paradigm, our method decouples approach and prehension to make the behavioral space smoother. Experiments conducted on 3 different robot-gripper setups and on several standard objects shows that our method outperforms state-of-the-art for generating diverse repertoire of grasping trajectories, getting a higher successful run ratio, as well as a better diversity for both approach and prehension. Some of the generated solutions have been successfully deployed on a real robot, showing the exploitability of the obtained repertoires.
