# Distributional Reward Estimation for Effective Multi-Agent Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.07636 · HTML: https://mlsanity.com/paper/2210.07636/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 65 references that are in the map.
- First posted on arXiv 14 Oct 2022.

## Builds on (most cited first, 30 of 47)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Can You Trust Your Model's Uncertainty? Evaluating Predictive Uncertainty Under Dataset Shift](https://mlsanity.com/paper/1906.02530/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Model-Based Value Estimation for Efficient Model-Free Reinforcement Learning](https://mlsanity.com/paper/1803.00101/) (2018)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [Provably End-to-end Label-Noise Learning without Anchor Points](https://mlsanity.com/paper/2102.02400/) (2021)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [A Second-Order Approach to Learning with Instance-Dependent Label Noise](https://mlsanity.com/paper/2012.11854/) (2020)
- [Multi-Agent Game Abstraction via Graph Attention Neural Network](https://mlsanity.com/paper/1911.10715/) (2019)
- [Reinforcement Learning with Perturbed Rewards](https://mlsanity.com/paper/1810.01032/) (2018)
- [Reinforcement Learning with a Corrupted Reward Channel](https://mlsanity.com/paper/1705.08417/) (2017)
- [Classification with Asymmetric Label Noise: Consistency and Maximal Denoising](https://mlsanity.com/paper/1303.1208/) (2013)
- [Clusterability as an Alternative to Anchor Points When Learning with Noisy Labels](https://mlsanity.com/paper/2102.05291/) (2021)
- [Statistics and Samples in Distributional Reinforcement Learning](https://mlsanity.com/paper/1902.08102/) (2019)
- [Federated Bandit: A Gossiping Approach](https://mlsanity.com/paper/2010.12763/) (2020)
- [Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL](https://mlsanity.com/paper/2106.05087/) (2021)
- [Multi-Agent Connected Autonomous Driving using Deep Reinforcement Learning](https://mlsanity.com/paper/1911.04175/) (2019)
- [Training Convolutional Networks with Noisy Labels](https://mlsanity.com/paper/1406.2080/) (2014)
- [Vulnerability-Aware Poisoning Mechanism for Online RL with Unknown Dynamics](https://mlsanity.com/paper/2009.00774/) (2020)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)

## Built on by (most cited first, 6 of 6)

- [Learning Generalizable Agents via Saliency-Guided Features Decorrelation](https://mlsanity.com/paper/2310.05086/) (2023)
- [Noise Distribution Decomposition based Multi-Agent Distributional Reinforcement Learning](https://mlsanity.com/paper/2312.07025/) (2023)
- [Rectified Robust Policy Optimization for Model-Uncertain Constrained Reinforcement Learning without Strong Duality](https://mlsanity.com/paper/2508.17448/) (2025)
- [Analytic Energy-Guided Policy Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2505.01822/) (2025)
- [A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2604.24532/) (2026)
- [ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithm](https://mlsanity.com/paper/2510.15006/) (2025)

## Abstract (arXiv)

Multi-agent reinforcement learning has drawn increasing attention in practice, e.g., robotics and automatic driving, as it can explore optimal policies using samples generated by interacting with the environment. However, high reward uncertainty still remains a problem when we want to train a satisfactory model, because obtaining high-quality reward feedback is usually expensive and even infeasible. To handle this issue, previous methods mainly focus on passive reward correction. At the same time, recent active reward estimation methods have proven to be a recipe for reducing the effect of reward uncertainty. In this paper, we propose a novel Distributional Reward Estimation framework for effective Multi-Agent Reinforcement Learning (DRE-MARL). Our main idea is to design the multi-action-branch reward estimation and policy-weighted reward aggregation for stabilized training. Specifically, we design the multi-action-branch reward estimation to model reward distributions on all action branches. Then we utilize reward aggregation to obtain stable updating signals during training. Our intuition is that consideration of all possible consequences of actions could be useful for learning policies. The superiority of the DRE-MARL is demonstrated using benchmark multi-agent scenarios, compared with the SOTA baselines in terms of both effectiveness and robustness.
