# STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition

arXiv: https://arxiv.org/abs/2210.07503 · HTML: https://mlsanity.com/paper/2210.07503/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 58 references that are in the map.
- First posted on arXiv 14 Oct 2022.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Quantifying Attention Flow in Transformers](https://mlsanity.com/paper/2005.00928/) (2020)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MOTR: End-to-End Multiple-Object Tracking with Transformer](https://mlsanity.com/paper/2105.03247/) (2021)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Video Action Transformer Network](https://mlsanity.com/paper/1812.02707/) (2018)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [ASFormer: Transformer for Action Segmentation](https://mlsanity.com/paper/2110.08568/) (2021)
- [MMTM: Multimodal Transfer Module for CNN Fusion](https://mlsanity.com/paper/1911.08670/) (2019)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Long Short-Term Transformer for Online Action Detection](https://mlsanity.com/paper/2107.03377/) (2021)
- [OadTR: Online Action Detection with Transformers](https://mlsanity.com/paper/2106.11149/) (2021)
- [ACTION-Net: Multipath Excitation for Action Recognition](https://mlsanity.com/paper/2103.07372/) (2021)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [AFTer-UNet: Axial Fusion Transformer UNet for Medical Image Segmentation](https://mlsanity.com/paper/2110.10403/) (2021)
- [View-Invariant Probabilistic Embedding for Human Pose](https://mlsanity.com/paper/1912.01001/) (2019)
- [MM-ViT: Multi-Modal Video Transformer for Compressed Video Action Recognition](https://mlsanity.com/paper/2108.09322/) (2021)
- [SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition](https://mlsanity.com/paper/1907.13025/) (2019)
- [Co-training Transformer with Videos and Images Improves Action Recognition](https://mlsanity.com/paper/2112.07175/) (2021)

## Built on by (most cited first, 30 of 43)

- [Towards Continual Egocentric Activity Recognition: A Multi-modal Egocentric Activity Dataset for Continual Learning](https://mlsanity.com/paper/2301.10931/) (2023)
- [Cross-Modal Learning with 3D Deformable Attention for Action Recognition](https://mlsanity.com/paper/2212.05638/) (2022)
- [Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living](https://mlsanity.com/paper/2311.18840/) (2023)
- [UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editing](https://mlsanity.com/paper/2411.16781/) (2024)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [LongDiff: Training-Free Long Video Generation in One Go](https://mlsanity.com/paper/2503.18150/) (2025)
- [One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching](https://mlsanity.com/paper/2307.07286/) (2023)
- [VG4D: Vision-Language Model Goes 4D Video Recognition](https://mlsanity.com/paper/2404.11605/) (2024)
- [Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment](https://mlsanity.com/paper/2402.04599/) (2024)
- [Explore Human Parsing Modality for Action Recognition](https://mlsanity.com/paper/2401.02138/) (2024)
- [Skeleton-Based Human Action Recognition with Noisy Labels](https://mlsanity.com/paper/2403.09975/) (2024)
- [Pose-Guided Fine-Grained Sign Language Video Generation](https://mlsanity.com/paper/2409.16709/) (2024)
- [HumMUSS: Human Motion Understanding using State Space Models](https://mlsanity.com/paper/2404.10880/) (2024)
- [Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation](https://mlsanity.com/paper/2406.18011/) (2024)
- [NODER: Image Sequence Regression Based on Neural Ordinary Differential Equations](https://mlsanity.com/paper/2407.13241/) (2024)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [SignVTCL: Multi-Modal Continuous Sign Language Recognition Enhanced by Visual-Textual Contrastive Learning](https://mlsanity.com/paper/2401.11847/) (2024)
- [RNNs, CNNs and Transformers in Human Action Recognition: A Survey and a Hybrid Model](https://mlsanity.com/paper/2407.06162/) (2024)
- [MoFM: A Large-Scale Human Motion Foundation Model](https://mlsanity.com/paper/2502.05432/) (2025)
- [Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?](https://mlsanity.com/paper/2505.10679/) (2025)
- [A Survey on Image-text Multimodal Models](https://mlsanity.com/paper/2309.15857/) (2023)
- [Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition](https://mlsanity.com/paper/2402.12706/) (2024)
- [PitcherNet: Powering the Moneyball Evolution in Baseball Video Analytics](https://mlsanity.com/paper/2405.07407/) (2024)
- [Multi-modal Mood Reader: Pre-trained Model Empowers Cross-Subject Emotion Recognition](https://mlsanity.com/paper/2405.19373/) (2024)
- [CarGait: Cross-Attention based Re-ranking for Gait recognition](https://mlsanity.com/paper/2503.03501/) (2025)
- [PO-GUISE+: Pose and object guided transformer token selection for efficient driver action recognition](https://mlsanity.com/paper/2407.13750/) (2024)
- [EPAM-Net: An Efficient Pose-driven Attention-guided Multimodal Network for Video Action Recognition](https://mlsanity.com/paper/2408.05421/) (2024)
- [SNN-Driven Multimodal Human Action Recognition via Sparse Spatial-Temporal Data Fusion](https://mlsanity.com/paper/2502.13385/) (2025)
- [Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition](https://mlsanity.com/paper/2308.12006/) (2023)
- [Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Data](https://mlsanity.com/paper/2309.15635/) (2023)

## Abstract (arXiv)

In action recognition, although the combination of spatio-temporal videos and skeleton features can improve the recognition performance, a separate model and balancing feature representation for cross-modal data are required. To solve these problems, we propose Spatio-TemporAl cRoss (STAR)-transformer, which can effectively represent two cross-modal features as a recognizable vector. First, from the input video and skeleton sequence, video frames are output as global grid tokens and skeletons are output as joint map tokens, respectively. These tokens are then aggregated into multi-class tokens and input into STAR-transformer. The STAR-transformer encoder layer consists of a full self-attention (FAttn) module and a proposed zigzag spatio-temporal attention (ZAttn) module. Similarly, the continuous decoder consists of a FAttn module and a proposed binary spatio-temporal attention (BAttn) module. STAR-transformer learns an efficient multi-feature representation of the spatio-temporal features by properly arranging pairings of the FAttn, ZAttn, and BAttn modules. Experimental results on the Penn-Action, NTU RGB+D 60, and 120 datasets show that the proposed method achieves a promising improvement in performance in comparison to previous state-of-the-art methods.
