# A Scalable Finite Difference Method for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.07487 · HTML: https://mlsanity.com/paper/2210.07487/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 37 references that are in the map.
- First posted on arXiv 14 Oct 2022.

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Simple random search provides a competitive approach to reinforcement learning](https://mlsanity.com/paper/1803.07055/) (2018)
- [Disentangling Adaptive Gradient Methods from Learning Rates](https://mlsanity.com/paper/2002.11803/) (2020)
- [Where Did My Optimum Go?: An Empirical Analysis of Gradient Descent Optimization in Policy Gradient Methods](https://mlsanity.com/paper/1810.02525/) (2018)
- [Importance mixing: Improving sample reuse in evolutionary policy search methods](https://mlsanity.com/paper/1808.05832/) (2018)
- [Evolution Strategies Converges to Finite Differences](https://mlsanity.com/paper/2001.01684/) (2019)
- [Agent Spaces](https://mlsanity.com/paper/2111.06005/) (2021)

## Abstract (arXiv)

Several low-bandwidth distributable black-box optimization algorithms in the family of finite differences such as Evolution Strategies have recently been shown to perform nearly as well as tailored Reinforcement Learning methods in some Reinforcement Learning domains. One shortcoming of these black-box methods is that they must collect information about the structure of the return function at every update, and can often employ only information drawn from a distribution centered around the current parameters. As a result, when these algorithms are distributed across many machines, a significant portion of total runtime may be spent with many machines idle, waiting for a final return and then for an update to be calculated. In this work we introduce a novel method to use older data in finite difference algorithms, which produces a scalable algorithm that avoids significant idle time or wasted computation.
