# Harfang3D Dog-Fight Sandbox: A Reinforcement Learning Research Platform for the Customized Control Tasks of Fighter Aircrafts

arXiv: https://arxiv.org/abs/2210.07282 · HTML: https://mlsanity.com/paper/2210.07282/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 13 Oct 2022.

## Builds on (most cited first, 20 of 20)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Sim-to-Real Robot Learning from Pixels with Progressive Nets](https://mlsanity.com/paper/1610.04286/) (2016)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigation](https://mlsanity.com/paper/1709.10489/) (2017)
- [Feedback Control For Cassie With Deep Reinforcement Learning](https://mlsanity.com/paper/1803.05580/) (2018)
- [A Data-Efficient Framework for Training and Sim-to-Real Transfer of Navigation Policies](https://mlsanity.com/paper/1810.04871/) (2018)

## Built on by (most cited first, 2 of 2)

- [An Imitative Reinforcement Learning Framework for Pursuit-Lock-Launch Missions](https://mlsanity.com/paper/2406.11562/) (2024)
- [Training Environment for High Performance Reinforcement Learning](https://mlsanity.com/paper/2505.01953/) (2025)

## Abstract (arXiv)

The advent of deep learning (DL) gave rise to significant breakthroughs in Reinforcement Learning (RL) research. Deep Reinforcement Learning (DRL) algorithms have reached super-human level skills when applied to vision-based control problems as such in Atari 2600 games where environment states were extracted from pixel information. Unfortunately, these environments are far from being applicable to highly dynamic and complex real-world tasks as in autonomous control of a fighter aircraft since these environments only involve 2D representation of a visual world. Here, we present a semi-realistic flight simulation environment Harfang3D Dog-Fight Sandbox for fighter aircrafts. It is aimed to be a flexible toolbox for the investigation of main challenges in aviation studies using Reinforcement Learning. The program provides easy access to flight dynamics model, environment states, and aerodynamics of the plane enabling user to customize any specific task in order to build intelligent decision making (control) systems via RL. The software also allows deployment of bot aircrafts and development of multi-agent tasks. This way, multiple groups of aircrafts can be configured to be competitive or cooperative agents to perform complicated tasks including Dog Fight. During the experiments, we carried out training for two different scenarios: navigating to a designated location and within visual range (WVR) combat, shortly Dog Fight. Using Deep Reinforcement Learning techniques for both scenarios, we were able to train competent agents that exhibit human-like behaviours. Based on this results, it is confirmed that Harfang3D Dog-Fight Sandbox can be utilized as a 3D realistic RL research platform.
