# Controllable Radiance Fields for Dynamic Face Synthesis

arXiv: https://arxiv.org/abs/2210.05825 · HTML: https://mlsanity.com/paper/2210.05825/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 77 references that are in the map.
- First posted on arXiv 11 Oct 2022.

## Builds on (most cited first, 30 of 62)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [CNN-generated images are surprisingly easy to spot... for now](https://mlsanity.com/paper/1912.11035/) (2019)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)

## Built on by (most cited first, 8 of 8)

- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [LAM: Large Avatar Model for One-shot Animatable Gaussian Head](https://mlsanity.com/paper/2502.17796/) (2025)
- [PV3D: A 3D Generative Model for Portrait Video Generation](https://mlsanity.com/paper/2212.06384/) (2022)
- [Generalizable One-shot Neural Head Avatar](https://mlsanity.com/paper/2306.08768/) (2023)
- [From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications](https://mlsanity.com/paper/2308.16041/) (2023)
- [Total-Editing: Head Avatar with Editable Appearance, Motion, and Lighting](https://mlsanity.com/paper/2505.20582/) (2025)
- [MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction](https://mlsanity.com/paper/2604.22865/) (2026)

## Abstract (arXiv)

Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, motion features and subject-specific attributes such as lighting, texture, shapes, albedo, and identity, a face parsing net, a head regressor and an identity encoder are incorporated. On head image/video data we show that CoRFs are 3D-aware while enabling editing of identity, viewing directions, and motion.
