# Exploration Policies for On-the-Fly Controller Synthesis: A Reinforcement Learning Approach

arXiv: https://arxiv.org/abs/2210.05393 · HTML: https://mlsanity.com/paper/2210.05393/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 36 references that are in the map.
- First posted on arXiv 7 Oct 2022.

## Builds on (most cited first, 8 of 8)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [ASNets: Deep Learning for Generalised Planning](https://mlsanity.com/paper/1908.01362/) (2019)
- [Learning Generalized Reactive Policies using Deep Neural Networks](https://mlsanity.com/paper/1708.07280/) (2017)
- [Learning Generalized Policies Without Supervision Using GNNs](https://mlsanity.com/paper/2205.06002/) (2022)
- [Reinforcement Learning for Classical Planning: Viewing Heuristics as Dense Reward Generators](https://mlsanity.com/paper/2109.14830/) (2021)

## Built on by (most cited first, 2 of 2)

- [Graph Contextual Reinforcement Learning for Efficient Directed Controller Synthesis](https://mlsanity.com/paper/2512.15295/) (2025)
- [Robust Exploration in Directed Controller Synthesis via Reinforcement Learning with Soft Mixture-of-Experts](https://mlsanity.com/paper/2602.19244/) (2026)

## Abstract (arXiv)

Controller synthesis is in essence a case of model-based planning for non-deterministic environments in which plans (actually ''strategies'') are meant to preserve system goals indefinitely. In the case of supervisory control environments are specified as the parallel composition of state machines and valid strategies are required to be ''non-blocking'' (i.e., always enabling the environment to reach certain marked states) in addition to safe (i.e., keep the system within a safe zone). Recently, On-the-fly Directed Controller Synthesis techniques were proposed to avoid the exploration of the entire -and exponentially large-environment space, at the cost of non-maximal permissiveness, to either find a strategy or conclude that there is none. The incremental exploration of the plant is currently guided by a domain-independent human-designed heuristic. In this work, we propose a new method for obtaining heuristics based on Reinforcement Learning (RL). The synthesis algorithm is thus framed as an RL task with an unbounded action space and a modified version of DQN is used. With a simple and general set of features that abstracts both states and actions, we show that it is possible to learn heuristics on small versions of a problem that generalize to the larger instances, effectively doing zero-shot policy transfer. Our agents learn from scratch in a highly partially observable RL task and outperform the existing heuristic overall, in instances unseen during training.
