# Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy Gradient

arXiv: https://arxiv.org/abs/2210.05367 · HTML: https://mlsanity.com/paper/2210.05367/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 30 references that are in the map.
- First posted on arXiv 10 Oct 2022.

## Builds on (most cited first, 19 of 19)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [Off-Policy Multi-Agent Decomposed Policy Gradients](https://mlsanity.com/paper/2007.12322/) (2020)
- [Shapley Q-value: A Local Reward Approach to Solve Global Reward Games](https://mlsanity.com/paper/1907.05707/) (2019)
- [Value-Decomposition Multi-Agent Actor-Critics](https://mlsanity.com/paper/2007.12306/) (2020)
- [Multiagent Soft Q-Learning](https://mlsanity.com/paper/1804.09817/) (2018)
- [Polarized-VAE: Proximity Based Disentangled Representation Learning for Text Generation](https://mlsanity.com/paper/2004.10809/) (2020)
- [Instance-Aware Predictive Navigation in Multi-Agent Environments](https://mlsanity.com/paper/2101.05893/) (2021)
- [Deep reinforcement learning of event-triggered communication and control for multi-agent cooperative transport](https://mlsanity.com/paper/2103.15260/) (2021)

## Built on by (most cited first, 3 of 3)

- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [STACKFEED: Structured Textual Actor-Critic Knowledge Base Editing with FeedBack](https://mlsanity.com/paper/2410.10584/) (2024)
- [Multi-Agent Cross-Entropy Method with Monotonic Nonlinear Critic Decomposition](https://mlsanity.com/paper/2511.18671/) (2025)

## Abstract (arXiv)

Cooperative multi-agent policy gradient (MAPG) algorithms have recently attracted wide attention and are regarded as a general scheme for the multi-agent system. Credit assignment plays an important role in MAPG and can induce cooperation among multiple agents. However, most MAPG algorithms cannot achieve good credit assignment because of the game-theoretic pathology known as textitcentralized-decentralized mismatch. To address this issue, this paper presents a novel method, textitunderlineMulti-underlineAgent underlinePolarization underlinePolicy underlineGradient (MAPPG). MAPPG takes a simple but efficient polarization function to transform the optimal consistency of joint and individual actions into easily realized constraints, thus enabling efficient credit assignment in MAPG. Theoretically, we prove that individual policies of MAPPG can converge to the global optimum. Empirically, we evaluate MAPPG on the well-known matrix game and differential game, and verify that MAPPG can converge to the global optimum for both discrete and continuous action spaces. We also evaluate MAPPG on a set of StarCraft II micromanagement tasks and demonstrate that MAPPG outperforms the state-of-the-art MAPG algorithms.
