# DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2210.05150 · HTML: https://mlsanity.com/paper/2210.05150/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 31 references that are in the map.
- First posted on arXiv 11 Oct 2022.

## Builds on (most cited first, 22 of 22)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Control of a Quadrotor with Reinforcement Learning](https://mlsanity.com/paper/1707.05110/) (2017)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Low Level Control of a Quadrotor with Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/1901.03737/) (2019)
- [Mapping State Space using Landmarks for Universal Goal Reaching](https://mlsanity.com/paper/1908.05451/) (2019)
- [Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real](https://mlsanity.com/paper/1908.05224/) (2019)
- [Strategic Attentive Writer for Learning Macro-Actions](https://mlsanity.com/paper/1606.04695/) (2016)
- [Hierarchical Reinforcement Learning for Quadruped Locomotion](https://mlsanity.com/paper/1905.08926/) (2019)

## Built on by (most cited first, 19 of 19)

- [Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.07744/) (2025)
- [CQM: Curriculum Reinforcement Learning with a Quantized World Model](https://mlsanity.com/paper/2310.17330/) (2023)
- [Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations](https://mlsanity.com/paper/2511.10872/) (2025)
- [Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2609.34575/) (2026)
- [Machine Learning Meets Advanced Robotic Manipulation](https://mlsanity.com/paper/2309.12560/) (2023)
- [Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rollout](https://mlsanity.com/paper/2309.13508/) (2023)
- [What Matters in Hierarchical Search for Combinatorial Reasoning Problems?](https://mlsanity.com/paper/2406.03361/) (2024)
- [HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control](https://mlsanity.com/paper/2410.09505/) (2024)
- [Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.21039/) (2025)
- [Hierarchical Reinforcement Learning with Stable Temporal Abstraction for Language Model Agents](https://mlsanity.com/paper/2610.05473/) (2026)
- [Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies](https://mlsanity.com/paper/2406.18053/) (2024)
- [DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents](https://mlsanity.com/paper/2502.01956/) (2025)
- [A tale of two goals: leveraging sequentiality in multi-goal scenarios](https://mlsanity.com/paper/2503.21677/) (2025)
- [Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2512.04958/) (2025)
- [Learning Transferable Skills in Action RPGs via Directed Skill Graphs and Selective Adaptation](https://mlsanity.com/paper/2601.17923/) (2026)
- [E2DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation](https://mlsanity.com/paper/2605.00159/) (2026)
- [Leveraging Trajectory Graphs for Pre-Execution Error Diagnosis in Agentic LLM Systems](https://mlsanity.com/paper/2607.27443/) (2026)
- [From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs](https://mlsanity.com/paper/2609.10781/) (2026)
- [Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goals](https://mlsanity.com/paper/2609.31868/) (2026)

## Abstract (arXiv)

Hierarchical Reinforcement Learning (HRL) has made notable progress in complex control tasks by leveraging temporal abstraction. However, previous HRL algorithms often suffer from serious data inefficiency as environments get large. The extended components, i.e., goal space and length of episodes, impose a burden on either one or both high-level and low-level policies since both levels share the total horizon of the episode. In this paper, we present a method of Decoupling Horizons Using a Graph in Hierarchical Reinforcement Learning (DHRL) which can alleviate this problem by decoupling the horizons of high-level and low-level policies and bridging the gap between the length of both horizons using a graph. DHRL provides a freely stretchable high-level action interval, which facilitates longer temporal abstraction and faster training in complex tasks. Our method outperforms state-of-the-art HRL algorithms in typical HRL environments. Moreover, DHRL achieves long and complex locomotion and manipulation tasks.
