# NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields

arXiv: https://arxiv.org/abs/2210.04932 · HTML: https://mlsanity.com/paper/2210.04932/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 78 references that are in the map.
- First posted on arXiv 10 Oct 2022.

## Builds on (most cited first, 30 of 63)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)

## Built on by (most cited first, 30 of 44)

- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [Interactive Segmentation of Radiance Fields](https://mlsanity.com/paper/2212.13545/) (2022)
- [RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator](https://mlsanity.com/paper/2411.11839/) (2024)
- [Renderable Neural Radiance Map for Visual Navigation](https://mlsanity.com/paper/2303.00304/) (2023)
- [DribbleBot: Dynamic Legged Manipulation in the Wild](https://mlsanity.com/paper/2304.01159/) (2023)
- [EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries](https://mlsanity.com/paper/2212.06969/) (2022)
- [VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion](https://mlsanity.com/paper/2502.01536/) (2025)
- [GaussGym: An open-source real-to-sim framework for learning locomotion from pixels](https://mlsanity.com/paper/2510.15352/) (2025)
- [Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning](https://mlsanity.com/paper/2405.02425/) (2024)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases](https://mlsanity.com/paper/2308.07118/) (2023)
- [DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes](https://mlsanity.com/paper/2311.16664/) (2023)
- [A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving](https://mlsanity.com/paper/2304.08235/) (2023)
- [Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey](https://mlsanity.com/paper/2404.17070/) (2024)
- [From NeRFs to Gaussian Splats, and Back](https://mlsanity.com/paper/2405.09717/) (2024)
- [ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition](https://mlsanity.com/paper/2403.14619/) (2024)
- [DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes](https://mlsanity.com/paper/2411.12309/) (2024)
- [TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour](https://mlsanity.com/paper/2602.02331/) (2026)
- [Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Rendering](https://mlsanity.com/paper/2309.15770/) (2023)
- [DexDribbler: Learning Dexterous Soccer Manipulation via Dynamic Supervision](https://mlsanity.com/paper/2403.14300/) (2024)
- [One-shot Video Imitation via Parameterized Symbolic Abstraction Graphs](https://mlsanity.com/paper/2408.12674/) (2024)
- [Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI](https://mlsanity.com/paper/2511.20620/) (2025)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation](https://mlsanity.com/paper/2311.06211/) (2023)
- [Learning autonomous driving from aerial imagery](https://mlsanity.com/paper/2410.14177/) (2024)
- [Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging](https://mlsanity.com/paper/2508.00354/) (2025)

## Abstract (arXiv)

We present a system for applying sim2real approaches to "in the wild" scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF volume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degrees of freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot. Project video is available at https://sites.google.com/view/nerf2real/home
