# Long N-step Surrogate Stage Reward to Reduce Variances of Deep Reinforcement Learning in Complex Problems

arXiv: https://arxiv.org/abs/2210.04820 · HTML: https://mlsanity.com/paper/2210.04820/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 30 references that are in the map.
- First posted on arXiv 10 Oct 2022.

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Model-Based Value Estimation for Efficient Model-Free Reinforcement Learning](https://mlsanity.com/paper/1803.00101/) (2018)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Multi-step Reinforcement Learning: A Unifying Algorithm](https://mlsanity.com/paper/1703.01327/) (2017)
- [Efficient Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1705.04862/) (2017)
- [Understanding Multi-Step Deep Reinforcement Learning: A Systematic Study of the DQN Target](https://mlsanity.com/paper/1901.07510/) (2019)
- [Tonic: A Deep Reinforcement Learning Library for Fast Prototyping and Benchmarking](https://mlsanity.com/paper/2011.07537/) (2020)
- [The Effect of Multi-step Methods on Overestimation in Deep Reinforcement Learning](https://mlsanity.com/paper/2006.12692/) (2020)

## Abstract (arXiv)

High variances in reinforcement learning have shown impeding successful convergence and hurting task performance. As reward signal plays an important role in learning behavior, multi-step methods have been considered to mitigate the problem, and are believed to be more effective than single step methods. However, there is a lack of comprehensive and systematic study on this important aspect to demonstrate the effectiveness of multi-step methods in solving highly complex continuous control problems. In this study, we introduce a new long N-step surrogate stage (LNSS) reward approach to effectively account for complex environment dynamics while previous methods are usually feasible for limited number of steps. The LNSS method is simple, low computational cost, and applicable to value based or policy gradient reinforcement learning. We systematically evaluate LNSS in OpenAI Gym and DeepMind Control Suite to address some complex benchmark environments that have been challenging to obtain good results by DRL in general. We demonstrate performance improvement in terms of total reward, convergence speed, and coefficient of variation (CV) by LNSS. We also provide analytical insights on how LNSS exponentially reduces the upper bound on the variances of Q value from a respective single step method
