# EgoTaskQA: Understanding Human Tasks in Egocentric Videos

arXiv: https://arxiv.org/abs/2210.03929 · HTML: https://mlsanity.com/paper/2210.03929/

## Key facts

- Cited by 115 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 147 references that are in the map.
- First posted on arXiv 8 Oct 2022.

## Builds on (most cited first, 30 of 69)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [VisualBERT: A Simple and Performant Baseline for Vision and Language](https://mlsanity.com/paper/1908.03557/) (2019)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [From Recognition to Cognition: Visual Commonsense Reasoning](https://mlsanity.com/paper/1811.10830/) (2018)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Less is More: ClipBERT for Video-and-Language Learning via Sparse Sampling](https://mlsanity.com/paper/2102.06183/) (2021)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering](https://mlsanity.com/paper/1704.04497/) (2017)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training](https://mlsanity.com/paper/2005.00200/) (2020)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Just Ask: Learning to Answer Questions from Millions of Narrated Videos](https://mlsanity.com/paper/2012.00451/) (2020)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [RAVEN: A Dataset for Relational and Analogical Visual rEasoNing](https://mlsanity.com/paper/1903.02741/) (2019)
- [Omnivore: A Single Model for Many Visual Modalities](https://mlsanity.com/paper/2201.08377/) (2022)
- [WikiHow: A Large Scale Text Summarization Dataset](https://mlsanity.com/paper/1810.09305/) (2018)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)

## Built on by (most cited first, 30 of 115)

- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding](https://mlsanity.com/paper/2403.11481/) (2024)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [Video-CCAM: Enhancing Video-Language Understanding with Causal Cross-Attention Masks for Short and Long Videos](https://mlsanity.com/paper/2408.14023/) (2024)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [Mono-InternVL: Pushing the Boundaries of Monolithic Multimodal Large Language Models with Endogenous Visual Pre-training](https://mlsanity.com/paper/2410.08202/) (2024)
- [MME-Survey: A Comprehensive Survey on Evaluation of Multimodal LLMs](https://mlsanity.com/paper/2411.15296/) (2024)
- [EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning](https://mlsanity.com/paper/2312.06722/) (2023)
- [Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey](https://mlsanity.com/paper/2508.13073/) (2025)
- [MMIU: Multimodal Multi-image Understanding for Evaluating Large Vision-Language Models](https://mlsanity.com/paper/2408.02718/) (2024)
- [Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language Models](https://mlsanity.com/paper/2504.15271/) (2025)
- [Procedure-Aware Pretraining for Instructional Video Understanding](https://mlsanity.com/paper/2303.18230/) (2023)
- [EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering](https://mlsanity.com/paper/2502.07411/) (2025)
- [Omnia de EgoTempo: Benchmarking Temporal Understanding of Multi-Modal LLMs in Egocentric Videos](https://mlsanity.com/paper/2503.13646/) (2025)
- [EgoPlan-Bench2: A Benchmark for Multimodal Large Language Model Planning in Real-World Scenarios](https://mlsanity.com/paper/2412.04447/) (2024)
- [Memory-and-Anticipation Transformer for Online Action Understanding](https://mlsanity.com/paper/2308.07893/) (2023)
- [Scaling Video-Language Models to 10K Frames via Hierarchical Differential Distillation](https://mlsanity.com/paper/2504.02438/) (2025)
- [Situational Awareness Matters in 3D Vision Language Reasoning](https://mlsanity.com/paper/2406.07544/) (2024)
- [ObjectRelator: Enabling Cross-View Object Relation Understanding Across Ego-Centric and Exo-Centric Perspectives](https://mlsanity.com/paper/2411.19083/) (2024)
- [InteractiveOmni: A Unified Omni-modal Model for Audio-Visual Multi-turn Dialogue](https://mlsanity.com/paper/2510.13747/) (2025)
- [EgoLM: Multi-Modal Language Model of Egocentric Motions](https://mlsanity.com/paper/2409.18127/) (2024)
- [Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling](https://mlsanity.com/paper/2410.16668/) (2024)
- [PVC: Progressive Visual Token Compression for Unified Image and Video Processing in Large Vision-Language Models](https://mlsanity.com/paper/2412.09613/) (2024)
- [Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding](https://mlsanity.com/paper/2503.09143/) (2025)
- [Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding](https://mlsanity.com/paper/2501.00358/) (2024)
- [FAVOR-Bench: A Comprehensive Benchmark for Fine-Grained Video Motion Understanding](https://mlsanity.com/paper/2503.14935/) (2025)
- [EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs](https://mlsanity.com/paper/2507.18342/) (2025)

## Abstract (arXiv)

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (i.e., state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an indirect metric for evaluating such task understanding from videos. To make a direct evaluation, we introduce the EgoTaskQA benchmark that provides a single home for the crucial dimensions of task understanding through question-answering on real-world egocentric videos. We meticulously design questions that target the understanding of (1) action dependencies and effects, (2) intents and goals, and (3) agents' beliefs about others. These questions are divided into four types, including descriptive (what status?), predictive (what will?), explanatory (what caused?), and counterfactual (what if?) to provide diagnostic analyses on spatial, temporal, and causal understandings of goal-oriented tasks. We evaluate state-of-the-art video reasoning models on our benchmark and show their significant gaps between humans in understanding complex goal-oriented egocentric videos. We hope this effort will drive the vision community to move onward with goal-oriented video understanding and reasoning.
